Ah Puch

Horrific God of Decay

Class / Pantheon: Mage / Mayan

Gem Cost: 200

Difficulty: Average

Pros: High Area Damage

Favor Cost: 5500

Release: April 28, 2015

Ah Puch Card Art
Stats [Per Level]

Health: 400 + [75]

Mana: 265 + [55]

HP5: 6 + [0.45]

MP5: 4.90 + [0.42]

Physical Protection: 9 + [2.7]

Magical Protection: 30 + [0.9]

Auto Damage: 35 + [1.50]

Movement Speed: 365

Attack Speed: 0.86 + [1.00%]

"Spawn zombies you can use to inhibit enemies and explode for high damage."

(Press the icons to get details of each ability!)

Passive: Hollow Ground

Ah Puch is closely attuned with the dead and may exhume corpses at his will. When walking over a decaying corpse, Ah Puch lowers the cooldown of Undead Surge and Corpse Explosion by 2s, restores 5% of his maximum Health and 3% of his maximum Mana.

Max Corpses: 6

Ability Type: Buff

Corpse Lifetime: 45s

Ability 1: Undead Surge

Ah Puch raises up to two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach max distance, or when Ah Puch reactivates Undead Surge dealing damage and slowing targets hit. Enemies hit also have tehir healing received lowered by 40% for 5s. The corpses collapse after exploding remaining behind.

Damage: 90/110/130/150/170 (+35% of your magical power)

Slow Duration: 2s

Radius: 20

Cooldown: 14 seconds

Slow: 20/25/30/35/40%

Ability Type: Projectile

Cost: 70/75/80/85/90 mana

Ability 2: Corpse Explosion

Ah Puch causes the target area to explode dealing damage. Corpse Explosion also causes any decaying corpses in the area to explode.

Initial Damage: 60/70/80/90/100 (+10% of your magical power)

Ability Type: Ground Target

Cost: 60/65/70/75/80 mana

Damage per Corpse: 55/80/105/130/155 (+25% of your Magical Power)

Radius/Corpse Radius: 20/25

Cooldown: 8 seconds

Ability 3: Fleeting Breath

Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take damage every second. After the duration, targets take additional damage and are stunned if they were healed by an ability during the initial duration.

Damage per Tick: 30/35/40/45/50 (+20% of your magical power)

Stun Duration: 1.5s

Ability Type: Ground Target

Cost: 70 mana

Additional Damage: 50/100/150/200/250 (+50% of your Magical Power)

Duration: 4s

Radius: 13

Cooldown: 10 seconds

ULTIMATE: Empty the Crypts

Ah Puch unleashes an army of Wraiths from the Ninth Hell that swarm forward and reduce healing and deal damage to enemies they collide with.

Damage per Wraith: 40/50/60/70/80 (+10% of your magical power)

Healing Reduction: 20% per Stack

Ability Type: Line

Cost: 100 mana

Duration: 5s

Max Stacks: 3

Radius: 50

Cooldown: 100 seconds


Buried beneath the crust of the world descends the cruel hells of torment. The topmost of which are realms of torture and vile inhumanities, home to denizens of darkness and malice. Yet, further into the black below, at the inkiest recesses can be found the horrific ninth hell. Here dwells a deity of true evil, gloating over each corpse he’s claimed with macabre glee, and relishing the moment more of these lesser souls are his. He is Ah Puch, the mightiest lord of the ninth hell.

When night falls, Ah Puch roams the land, crowned by a wreath of human eyes, gruesome skull face bared for all to witness, accompanied by the shriek of ghostly owls. All that live are his for the taking. If Ah Puch finds a human in the night, he kills and drags the unfortunate into endless oblivion. Only those already wracked by his servants, those caught in gut-wrenching wailing, moans of agony, and fits of mania are safe from his touch.

Hide now, all men and Gods, for the age of eternal night has come. Ah Puch will reap anything that lives. There is great vacancy left in the nine hells, and the Horrific God of Decay wishes only to fill it.


Corpses aka Landmines

As Ah Puch blow up and hit an enemy with 6 corpses in one cast of Corpse Explosion.

Rise My Pretties

As Ah Puch release 100 Zombies in one match.