Hachiman

Lord of the Eight Banners

Class / Pantheon: Hunter / Japanese

Gem Cost: 200

Difficulty: Easy

Pros: High Single Target Damage, High Mobility

Favor Cost: 5500

Release: Sept. 13, 2017

Hachiman Card Art
Stats [Per Level]

Health: 455 + [77]

Mana: 230 + [36]

HP5: 7 + [0.69]

MP5: 4.50 + [0.37]

Physical Protection: 11 + [2.8]

Magical Protection: 30 + [0.9]

Auto Damage: 36 + [2.50]

Movement Speed: 365

Attack Speed: 1.00 + [1.30%]

"Keep enemies at bay from afar and mount your horse to gain a battlefield advantage."

(Press the icons to get details of each ability!)

Passive: Master of Arms

Hachiman grows stronger as he lands his blows. Hitting enemies with Basic Attacks energizes Hachiman, granting him a stack of MP5. Stacks up to 5 times, stacks last 8s.

MP5: 2 + .3 per level

Duration: 8s

Max Stacks: 5

Ability Type: Buff

Ability 1: Eagle Eye

When Hachiman toggles on this ability, instead of Basic Attacking he fires a series of arrows that do additional damage. Each hit may trigger item effects for basic attacks, and can critically hit.

Bonus Damage: 10/15/15/20/25

Ability Type: Buff

Cost: 50/60/70/80/90

Ammo: 3/3/4/4/4

Range: 80

Cooldown: 14s

Ability 2: Heavenly Banner

Hachiman calls down sacred banners from heaven, damaging all enemies in range, granting himself Attack Speed, and leaving a banner which buffs his and allied Attack Speed while within range.

Damage: 85/140/195/250/305 (+45% of your physical power)

Ability Type: Ground Target

Cost: 60/65/70/75/80 mana

Attack Speed: 5/7.5/10/12.5/15%

Radius: 17.5

Cooldown: 13 seconds

Ability 3: Iaijutsu

Hachiman dashes forward, damaging and passing through enemies. Upon reaching his destination, Hachiman swings his blade in a full circle, hitting all enemies in range. If hit by both attacks, enemy Gods are stunned.

Damage per Hit: 40/70/100/130/160 (+40% of your physical power)

Ability Type: Dash

Cost: 70/75/80/85/90 mana

Stun Duration: 1s

Range: 35

Cooldown: 16 seconds

ULTIMATE: Mounted Archery

Hachiman leaps on his horse and charges forward. While mounted, he is immune to Crowd Control and can aim separately from the direction of his horse. He may fire to launch an arrow at every Enemy God within a cone.

Damage: 225/280/335/390/445 (+95% of your physical power)

Range: 85

Cooldown: 90 seconds

Slow: 20/25/30/35/40%

Cost: 80/90/100/110/120 mana

Lore

War. It is an inevitable truth of Gods and Men. Harbinger of death and misery, of orphans and widows, of safety. It can be brutal and bloody, lacking all mercy, stripping away humanity, leaving only violent souls. Some believe war is about more than victory, some believe it is how that victory is won. That a warrior can be honorable, can treat his enemies with respect, that he can retain his humanity. When there is war to be fought, this is the kind of warrior Hachiman teaches.

Pregnant with her unborn son, Hachiman, the Empress Jingu led a fierce campaign against the forces that slew her husband. Fearing her child's birth would slow the army's advance, she tied bandages about her belly and held him within for 3 years, until the war was done. Each day, she prayed she would not lose the child, that he would be born strong. That he would be a God. As 8 banners descended from heaven, heralding his birth, her prayers were answered.

Hachiman embodies all a warrior should be. Temperate but fearless. Deadly not ruthless. Respectful, to enemies and allies alike. He understands that war cannot be stopped, so he teaches how war should be.

Even in this, a war between Gods, Hachiman will retain his code. It is the humanity of the Gods that appeals to mortals, that makes them love and worship him. Should Hachiman lose even that, then he is no warrior. He is only war.

Achievements

Mounted Archery

As Hachiman, hit 5 enemy Gods with one use of his Ultimate, Mounted Archery.

Number 1 Stunnah

As Hachiman, stun 2 enemy Gods with one use of his Iaijutsu Ability.