The Vigilant

Class / Pantheon: Hunter / Norse

Gem Cost: 200

Difficulty: Hard

Pros: High Single Target Damage

Favor Cost: 5500

Release: Nov. 12, 2019

Heimdallr Card Art
Stats [Per Level]

Health: 480 + [80]

Mana: 230 + [34]

HP5: 8 + [0.80]

MP5: 4.50 + [0.40]

Physical Protection: 16 + [3.0]

Magical Protection: 30 + [0.9]

Auto Damage: 32 + [3.00]

Movement Speed: 365

Attack Speed: 0.96 + [1.50%]

"With boundless vision and strength those who threaten the Bifrost will find themselves at the wrong end of his Axe."

(Press the icons to get details of each ability!)

Passive: The Vigilant

When Heimdallr gains vision of an enemy god he gains Physical Power, up to a maximum of 5 gods. When an enemy god would disappear from vision (including Stealth) Heimdallr continues to see them for 4s. Heimdallr's Critical Strikes only deal 70% bonus damage.

Physical Power per Stack: 2%

Ability Type: Buff

Ability 1: Piercing Sight

Heimdallr throws his sword, Hofuð, into the air. It shines with brilliant light that reveals enemies within 120 units. Heimdallr can refire this ability to call the sword down, causing it to fly to the target location and damage enemies.

Damage: 70/130/190/250/310 (+85% of your physical power)

Radius: 15

Cooldown: 14 seconds

Ability Type: Circle

Cost: 50/55/60/65/70 mana

Ability 2: Gjallarhorn

Heimdallr blows the Gjallarhorn for 2s, causing enemies in front of him to lose Movement and Attack Speed while taking damage every .5s. While blowing his horn Heimdallr is immune to knockups. When Heimdallr ends this cast, either through cancelling it himself or after 2s, he raises the Gjallarhorn for a final blast. This blast damages enemies and knocks them away from Heimdallr.

Damage Per Tick: 8/16/24/32/40 (+30% of your physical power)

Slow: 15/17.5/20/22.5/25%

Ability Type: Cone

Cost: 60/65/70/75/80 mana

Knockback Damage: 50/90/130/170/210 (+60% of your Physical Power)

Slow Duration: 1.5s

Range: 60

Cooldown: 14 seconds

Ability 3: The Bifrost

Heimdallr manifests a fragment of the Bifrost at his target location. When two fragments are placed they become linked, allowing Heimdallr to traverse the Bifrost. The greater the distance between the fragments the longer it takes to begin traversing and the longer it takes for it to be usable again. If Heimdallr places a third fragment down, the oldest fragment vanishes. Enemies that walk between two fragments are revealed to Heimdallr.

Distance Scale: 85 to 700 units

Cooldown Scale: 14s to 210/180/150/120/90s

Range: Unlimited

Cooldown: Variable

Warmup Scale: 0.8s to 3.5s

Ability Type: Circle

Cost: 40 mana

ULTIMATE: Through the Realms

Heimdallr charges forward, axe ready. If Heimdallr hits an enemy god he stuns them before unleashing a devastating swing of his axe, launching his target into the sky. A Bifrost portal appears and Heimdallr sends the launched foe through the realms of Muspelheim and Niflheim before returning them back to the battleground at a random location in front of him. Muspelheim burns the enemy every .5s for 1.5s while Niflheim slows the enemy for 2.5s.

Hit Damage: 150/240/330/420/510 (+90% of your physical power)

Wall Hit Damage: 35/75/115/155/195 (+30% of your Physical Power)

Travel Duration: 4s

Cost: 70/75/80/85/90 mana

Muspelheim Damage: 25/35/45/55/65 (+15% of your Physical Power)

Niflheim Slow: 25%

Ability Type: Dash

Cooldown: 90 seconds


All paths have their guardians. And no guardian is more steadfast in their duties than keen-eyed Heimdallr, sentinel of the Bifrost. The watchman of Asgard is a sentry without equal in the Nine Realms and he maintains his eternal watch where the rainbow bridge meets the sky. With sharp eyes and keen hearing, Heimdallr stands guard over the halls of the gods, alert for the approach of any enemy as well as the first stirrings of Ragnarok.

It is said that Heimdallr requires less sleep than a bird, and can see for hundreds of leagues. His hearing is so sharp that he can perceive the soft whisper of growing grass, and the murmur of the dead. His trumpet, Gjallarhorn, can be heard across the Nine Worlds when blown. But it is not only his senses which make Heimdallr a superb sentinel.

He also possesses the gift of foresight, allowing him to predict his opponent's moves before they occur and to sense the approach of inimical forces. As befitting one of the Aesir, he is a masterful combatant, and his foreknowledge gives him an edge over all but the most unpredictable – or skilled – of opponents.

Too, it is whispered that Heimdallr has some connection to Yggdrasil, the World Tree. Some insist he was fashioned whole from a splinter of the great ash tree, while others believe he is bound to it in some fashion, much like Ratatoskr. Whatever the case, it is known that Heimdallr takes a dim view of any who might threaten Yggdrasil.

Thus, when his keen gaze settled upon the creeping tendrils of Persephone's minions, drawing ever closer to the World Tree, Heimdallr moved instantly to confront them. Powerful as she was, even the Queen of the Underworld could not hide her intentions from the watchman of Asgard...


Far Seeing Sight

As Heimdallr, hit an enemy with Piercing Sight after it has traveled more than 200 ft.

Journey through the Realms

As Heimdallr, kill 3 enemy gods by sending them through Muspelheim and Niflheim.