Hel

Goddess of the Underworld

Class / Pantheon: Mage / Norse

Gem Cost: 200

Difficulty: Hard

Pros: High Sustain, High Area Damage

Favor Cost: 5500

Release: May 31, 2012

Hel Card Art
Stats [Per Level]

Health: 410 + [67]

Mana: 300 + [57]

HP5: 5 + [0.43]

MP5: 5.00 + [0.45]

Physical Protection: 9 + [2.6]

Magical Protection: 30 + [0.9]

Auto Damage: 33 + [1.50]

Movement Speed: 355

Attack Speed: 0.86 + [0.90%]

"Restore or decay, heal or destroy. Each stance brings a new Hel."

(Press the icons to get details of each ability!)

Passive: Stance Attunement

When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to 20% damage in the Dark Stance and 20% healing in the Light Stance.

Ability Type: Buff

Ability 1: Decay

Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god, a wall, or reaches max range.

Dark Damage: 70/120/170/220/270 (+50% of your magical power)

Cost: 55/60/65/70/75 mana

Ability Type: Projectile

Cooldown: 8 seconds

Ability 1a: Restoration

Hel fires an orb of restoration that hits gods only. Hitting an enemy god deals damage. Hitting an allied god heals that god and heals Hel on a successful hit.

Light Ally Heal: 60/90/120/150/180 (+30% of your magical power)

Light Damage: 70/120/170/220/270 (+50% of your magical power)

Cost: 55/60/65/70/75 mana

Light Self Heal: 60/90/120/150/180 (+30% of your magical power)

Ability Type: Projectile

Cooldown: 8 seconds

Ability 2: Hinder

Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

Dark Protections Debuff: 5/10/15/20/25

Ability Type: Ground Target

Cost: 60/65/70/75/80 mana

Dark Slow: 20/25/30/35/40%

Radius: 20

Cooldown: 16/15/14/13/12 seconds

Ability 2a: Cleanse

Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Light CC Immunity: 1.5s

Radius: 20

Cooldown: 16/15/14/13/12 seconds

Ability Type: Ground Target

Cost: 60/65/70/75/80 mana

Ability 3: Repulse

Hel conjures a burst of dark energy around her, damaging all nearby enemies.

Dark Damage: 80/130/180/230/280 (+70% of your magical power)

Radius: 30

Cooldown: 12 seconds

Ability Type: Area

Cost: 60/65/70/75/80 mana

Ability 3a: Inspire

Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. Hel gains Increased Movement Speed, and allies gain a reduced amount (10%) for the duration.

Light Self Heal: 60/90/120/150/180 (+30% of your magical power)

Light Movement Speed: 25%

Ability Type: Area

Cost: 60/65/70/75/80 mana

Light Heal Per Tick: 10/15/20/25/30 (+5% of your magical power)

Light Duration: 6s

Radius: 30

Cooldown: 12 seconds

ULTIMATE: Switch Stances

DARK STANCE - Hel's abilities cause damage and she gains increased Magical Power. LIGHT STANCE - Hel's abilities heal and support her allies and she gains increased Protections. Passive - Hel gains increased MP5 and Half of the benefits gained from Switch Stances are shared with allied gods within 30 units.

Dark Magical Power: 30/40/50/60/70

MP5: 15/20/25/30/35

Cost: 0 mana

Light Magical and Physical Protections: 13/16/19/22/25

Ability Type: Buff

Cooldown: 2 seconds

Lore

Both beautiful and terrible, the Goddess Hel is keeper of the dead, lays judgment on souls, and decides who is reborn. She is both sides of two extremes.

As the daughter of Loki, the trickster God, Hel's destiny, much like her brothers Fenrir and Jormungandr, was doomed to darkness from the start. Odin, the All-Father, uncovered prophecies that Hel and her siblings would be the source of great calamity resulting in Ragnarök, the battle that would end all things. In an effort to prevent this, he cast each of the three into different realms; not quite a prison, though far from freedom. For Hel, Odin gave her charge of the realm of the dead, specifically those that died of sickness and old age. For himself, Odin retained Valhalla for those that died in battle.

At birth, Hel's face was cast half in shadow, half in light; she was both living and dead, so took immediately and graciously to her new role, gifting Odin with the ravens Huginn and Muninn in appreciation. As the spirits of the kind-hearted, the sick, the elderly were brought to her, she cared for them, gave them comfort, yet those she deemed evil she mercilessly hurled into the frozen depths of Niflheim.

Yet, despite Odin's efforts, destiny cannot be averted. Hel's conflicting struggle between benevolence and malice will force her to one extreme or the other. A time will come when Hel will fulfill her prophecy, though it is yet unknown if she will be a shadow of darkness or a force of light.

Achievements

Cleansed Your Soul

As Hel cleanse three of your teammates from being stunned.

Which Side are you On?

As Hel kill the same enemy twice with one kill coming from light stance and one coming from dark sta