The Rightful Heir
Class / Pantheon: Warrior / Egyptian
Gem Cost: 200
Pros: High Defense, High Sustain
Favor Cost: 5500
Release: April 30, 2019
Stats [Per Level]
Health: 485 + 
Mana: 230 + 
HP5: 6 + [0.80]
MP5: 4.70 + [0.45]
Physical Protection: 17 + [3.0]
Magical Protection: 30 + [0.9]
Auto Damage: 37 + [2.10]
Movement Speed: 370
Attack Speed: 1.00 + [1.20%]
"Lead the charge, setting up for your allies. Dash to their aid when they are in danger."
(Press the icons to get details of each ability!)
Each time Horus is damaged by an enemy god, Horus gains a stack of Resolute. If Set is the god damaging Horus, Horus gains 2 stacks. Each stack increases Horus' Protections and CCR. Resolute stacks to a max count of 10 for 3s. When Resolute fades, Horus is healed based on the amount of stacks.
Protections per Stack: 1.5
Heal per Stack: 2 +0.75 per Level
CCR per Stack: 1.5%
Ability Type: Buff
Ability 1: Updraft
Horus uses his wings to create an updraft around himself, knocking nearby enemies into the air. Using the currents from the updraft, Horus' next Basic Attack within 5s will create a gust of wind that travels forward, damaging enemies and slowing them for 2.5s. This attack cannot crit. Enemies that are knocked up when hit take bonus damage.
Damage: 50/95/140/185/230 (+60% of your physical power)
Gust Bonus Damage: 1.5x
Ability Type: Circle
Cost: 55/60/65/70/75 mana
Gust Damage: 14/23/32/41/50 +100% of your Basic Attack Damage
Gust Slow: 25%
Cooldown: 16/16/15/15/14 seconds
Ability 2: Fracture
Horus dashes forward a short distance, ready to strike with his weapon. If Horus hits a god he stops and stuns the god for 1.25s. He will then wind up a heavy cleave. Enemies hit have their Protections reduced for 3s.
Dash Damage: 70/95/120/145/170 (+30% of your physical power)
Protection Reduction: 10/15/20/25/30
Cooldown: 16/15.5/15/14.5/14 seconds
Cleave Damage: 60/95/120/155/190 (+50% of your Physical Power)
Ability Type: Dash
Cost: 55/60/65/70/75 mana
Ability 3: Protector's Surge
Horus rushes to the aid of an ally. After selecting an ally, Horus will fly to their location before descending. Upon landing, the selected ally and all nearby allies have their health restored and gain protections for 3s.
Heal: 50/100/150/200/250 (+10% of your physical power)
Ability Type: Leap
Cost: 65 mana
Protection Buff: 10/15/20/25/30
Cooldown: 16 seconds
ULTIMATE: To The Skies!
Horus sends a mirror image of himself into the sky that scouts for a location to fly to. Upon selecting a ground location, Horus will begin to channel for 2s. Allies near Horus after these 2 seconds are flown to the location Horus' image chose. Horus and his allies land with such force, enemies take damage and are knocked away from the landing location. Horus and his allies at the landing location gain a protective shield.
Damage: 150/250/350/450/550 (+80% of your physical power)
Ability Type: Teleport
Cost: 100 mana
Cooldown: 100 seconds
Heavy lies the head that wears the crown. If such an adage holds true, then surely the heads that seek to wear it must as well. Born of Osiris, and destined to ascend to the throne of the Egyptian Pantheon as its divine ruler, Horus is an entity of great power, whose formidable strength is mirrored by his innate desire for balance and justice.
And yet, these grand attributes are not what has come to define Horus amongst the divine beings who walk the earth. Rather, it is strife, division and conflict that cling to him like a shadow. A shadow that has taken the form of his uncle, Set.
Set stands in opposition to Horus' ascension to rule, challenging so that he might be the one to take the throne and hold the destiny of their pantheon, lands and mortal worshippers in the palm of his hand. Thus has begun a path of chaos and destruction that has claimed countless lives, including that of venerable Osiris himself. Reeling from the cold-blooded murder of his father by his own uncle, Horus swore an oath to all creation, on pain of his own death, to set right the horrific deeds that had been perpetrated, and restore order, peace and justice to the land.
For Horus, this conflict will see his kingdom restored to its full former glory, first among equals of all the Pantheons in creation, or should he fail, see all he knows and loves cast into darkness, corruption and ruin. He has become inextricably linked with Set, a shining reflection of his uncle's brooding darkness. Horus knows in his heart that Set will stop at nothing to achieve his aims, and so he must do the same. For the fate of all, he must prevail, no matter the cost.
The Protector King
As Horus, heal an Allied God below 15% health with Protector's Surge.
Where we dropping?
As Horus use 'To The Skies!' and take at least 3 allied gods with you.