Hun Batz

The Howler Monkey God

Class / Pantheon: Assassin / Mayan

Gem Cost: 200

Difficulty: Easy

Pros: High Single Target Damage

Favor Cost: 5500

Release: May 31, 2012

Hun Batz Card Art
Stats [Per Level]

Health: 460 + [75]

Mana: 220 + [38]

HP5: 10 + [0.68]

MP5: 3.90 + [0.27]

Physical Protection: 13 + [3.0]

Magical Protection: 30 + [0.9]

Auto Damage: 38 + [2.13]

Movement Speed: 370

Attack Speed: 1.00 + [1.90%]

"Over here? No over there! You fear nothing but your enemies will fear everything."

(Press the icons to get details of each ability!)

Passive: Infused Strikes

After using an ability, Hun Batz's next Basic Attack will deal 15% increased damage.

Ability Type: Buff

Ability 1: Somersault

Hun Batz flips through the air, crashing down at his target location, doing damage to all nearby enemies and Slowing them.

Damage: 50/90/130/170/210 (+70% of your physical power)

Slow Duration: 2s

Radius: 15

Cooldown: 15/14/13/12/11 seconds

Slow: 20/25/30/35/40%

Ability Type: Leap

Cost: 60 mana

Ability 2: Overhand Smash

Hun Batz smashes his staff to the ground in front of him, doing damage to all enemies.

Damage: 75/130/185/240/295 (+95% of your physical power)

Cost: 60/65/70/75/80 mana

Ability Type: Cone

Cooldown: 12/11/10/9/8 seconds

Ability 3: Sacred Monkey

Hun Batz commands a monkey through the air that pounces on enemy targets, doing damage on each pounce, hitting each god only once. The monkey can bounce back to minions it has already hit. Pressing the button again teleports Hun Batz to the next target hit.

Damage per Hit: 80/135/190/245/300 (+70% of your physical power)

Ability Type: Projectile, Teleport

Cooldown: 13 seconds

Max Targets: 4

Cost: 60/65/70/75/80 mana

ULTIMATE: Fear No Evil

Hun Batz summons a totem from the ground to ward off all evil. Any enemy caught within the radius is feared directly away from the totem and takes damage every .25s.

Damage per Tick: 30/35/40/45/50 (+15% of your physical power)

Ability Type: Ground Target

Cost: 100 mana

Lifetime: 1/1.25/1.5/1.75/2s

Radius: 35

Cooldown: 120/115/110/105/100s


A grudge, like any wound, left untended will fester.

Hun Batz and his twin brother Hun Chouen, led a contented life with their grandmother. Artists and musicians, everything they created was beautiful and enchanting, but they lacked their father's talent for the ball game, Pitz. Summoned to the underworld, their father, Hun Hunapu never returned. Instead his new offspring, half-brothers to Hun Batz and Hun Chauen, appeared. The Hero Twins were everything the original twins were not, strong, athletic, and clever. And they were extremely gifted at playing Pitz.

A jealous rivalry formed between the two sets of twins. The more they played ball together, the more Hun Batz and his brother were defeated. Eventually, the original twins resorted to foul tricks, aggressive tactics, and out-right cheating. Frustrated with these antics, the Hero Twins kicked the ball into a tree, knowing Hun Batz and his brother considered themselves excellent climbers and would go after it. Yet, the higher they climbed, the taller the tree grew, until they could not get back down. Pleased with their magic thus far, The Hero Twins encouraged Hun Batz and Hun Chouen to use their belts like tails in order to escape the terrible height. However, upon doing so, they were mysteriously and humiliatingly transformed into monkeys.

Though the Monkey Twins, as they are now called, came to be worshipped as Gods of Art and Music, the animosity they hold for the Hero Twins remains. Time has only sharpened their combined cunning, and they eagerly await a chance to strike back. Like any wound, their grudge has festered, and what was once a brotherly rivalry has grown into a far more deadly game.


Fear My Evil

As Hun Batz use Fear No Evil to fear three or more enemy Gods.

Monkey Business

As Hun Batz teleport to an enemy God on the fourth bounce of Sacred Monkey.