Goddess of Magic

Class / Pantheon: Mage / Egyptian

Gem Cost: 200

Difficulty: Average

Pros: High Crowd Control, High Area Damage

Favor Cost: 5500

Release: May 15, 2013

Isis Card Art
Stats [Per Level]

Health: 365 + [68]

Mana: 280 + [51]

HP5: 6 + [0.45]

MP5: 4.80 + [0.43]

Physical Protection: 9 + [2.7]

Magical Protection: 30 + [0.9]

Auto Damage: 35 + [1.50]

Movement Speed: 360

Attack Speed: 1.00 + [0.00%]

"Protect your allies and use the enemy's damage against themselves!"

(Press the icons to get details of each ability!)

Passive: Funeral Rites

Isis shares additional HP5 and MP5 with nearby allies. For every player death within 80 units, her aura gains an additional Stack (max. 10). Upon reaching 10 Stacks, Isis gains an additional 10% Cooldown Reduction. Additionally, Isis' final Basic Attack in her progression has a wider radius (+2).

HP5: 2 HP5 per stack

Ability Type: Aura

Aura Radius: 40

MP5: 2 MP5 per stack

Witness Radius: 80

Ability 1: Wing Gust

Isis flaps her wings, gaining increased movement speed with no backpedal penalty, and sending forth 4 wing gusts in a line, each dealing Magical Damage to all targets in their path. Isis is immune to Root and Knockback effects while casting.

Damage: 35/55/75/95/115 (+35% of your Magical Power)

Movement Speed: 25%

Ability Type: Line

Cooldown: 10 seconds

Gusts Spawned: 4

Firing Duration: 3s

Cost: 80/85/90/95/100 mana

Ability 2: Spirit Ball

Isis sends forth a ball of spirit energy. As the ball travels, it gains in power up to 1.5x at max. range. At any time, Isis can activate the ability to detonate the ball, dealing Magical Damage and Stunning enemies within 10 units, scaling in duration up to 1.5s at max range.

Damage: 70/110/150/190/230 (+70% of your magical power)

Ability Type: Projectile

Cost: 70/75/80/85/90 mana

Stun: 1s

Radius: 10

Cooldown: 12 seconds

Ability 3: Dispel Magic

Isis silences and slows enemy gods at her target location. Enemy gods hit also lose a portion of their Magical Protection. If Isis successfully hits an enemy god, allies near the Dispel Magic or Isis gain a shield. If Isis hits multiple enemy gods, the shield is increased by 40% for each enemy hit after the first up to a maximum of 80%.

Slow: 20%

Debuff Duration: 1.5/1.75/2/2.25/2.5s

Shield: 50/95/140/185/230

Cost: 60/65/70/75/80 mana

Magical Protection Debuff: 10/15/20/25/30%

Silence: 1.5/1.75/2/2.25/2.5s

Ability Type: Ground Target

Cooldown: 16 seconds

ULTIMATE: Circle of Protection

Isis plants her staff at her target location for 5s. Allies within its radius take less damage. Any damage dealt within the radius charges up the staff. If Isis activates the staff again, it explodes, dealing damage to enemies inside and healing allies.

Damage: 180/215/250/285/320 (+50% of your magical power)

Damage Mitigation: 20%

Max Charge Dmg/Heal Scale: 2.5/2.75/3/3.25/3.5x

Cost: 80/90/100/110/120 mana

Healing: 90/115/140/165/190 (+25% of your Magical Power)

Max Charge: 800/1600/2400/3200/4000

Radius: 30

Cooldown: 90 seconds


When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity, but peaceful days are at an end. This time, it may not be her husband torn asunder, but all the world, and even the Goddess of Magic may not have the power to reassemble it from oblivion.



As Isis silence fifteen enemy Gods in a single match using Dispel Magic.

Stay in the Circle

As Isis heal three or more teammates and kill an enemy God using a single Circle of Protection.