God of Portals and Transitions
Class / Pantheon: Mage / Roman
Gem Cost: 200
Pros: High Mobility, High Area Damage
Favor Cost: 5500
Release: May 28, 2014
Stats [Per Level]
Health: 400 + 
Mana: 350 + 
HP5: 6 + [0.45]
MP5: 5.00 + [0.45]
Physical Protection: 8 + [2.6]
Magical Protection: 30 + [0.9]
Auto Damage: 34 + [1.45]
Movement Speed: 360
Attack Speed: 1.00 + [0.80%]
"Wield the power of space and time, tear through the unstable fabric of reality."
(Press the icons to get details of each ability!)
Any time Janus transitions through a Portal or over a Threshold he becomes aged and wizened, gaining additional Magical scaling on his next ability cast.
Magical Scaling: 15%
Ability Type: Passive
Ability 1: Portal
Janus creates a portal in the world. If placed on a wall, the portal will create a passage through to the other side of the wall that Janus or any ally may use. The portal may be entered from either side, but closes after 1 use. If placed on the ground, enemies and Janus will fall into the portal, being teleported into the air above it. Enemies take damage upon landing, and are considered banished during the fall.
Damage: 80/130/180/230/280 (+60% of your magical power)
Wall Portal Duration: 5s
Ability Type: Ground Target
Cost: 70 mana
Banish Duration: 1.5s
Wall Portal Range: 100
Cooldown: 12 seconds
Ability 2: Unstable Vortex
Janus creates two unstable portals, far too small to fit into, and flings them forward dealing damage to enemies in their path. Enemies hit by both portals take 15% damage on the second hit.
Damage: 100/165/230/295/360 (+80% of your magical power)
Cooldown: 9 seconds
Ability Type: Line
Cost: 70/75/80/85/90 mana
Ability 3: Threshold
Passive: Janus increases the movement speed of himself and allies each time they go through a portal or over a Threshold (max. 2 Stacks). Active: Janus opens a multi-dimensional rift. Enemies who pass over the rift are slowed, and marked with Phase. Targets in Phase take additional Magical scaling damage when hit by Janus' damaging abilities.
Phase Slow: 25%
Rift Duration: 3/3.5/4/4.5/5
Passive Duration: 5s
Cost: 60/65/70/75/80 mana
Additional Scaling: 20/30/40/50/60
Movement Speed: 10/15/20/25/30% per Portal.
Ability Type: Ground Target
Cooldown: 15 seconds
ULTIMATE: Through Space and Time
Janus blasts a ball of multi-dimensional energy across the battlefield, burning a portal into every surface it encounters within range 500. These portals last 10s, may be used by allies, and do not vanish after the first use. Enemies hit by the energy ball take damage, increasing in Magical scaling the further the energy travels. Janus is immune to Crowd Control whilst firing.
Damage: 300/400/500/600/700 (+75% of your magical power)
Ability Type: Global Line
Cooldown: 110 seconds
Distance Scaling: 100% of your Magical Power at distance greater than 800.
Cost: 100 mana
Many fear change. Venturing into the unknown. Deviating from a path of safety and certainty into something unexpected. But life is change; a journey through doorways both physical and emotional, with every moment a passage to something new, and it is Janus, God of Portals and Transitions that governs this.
Bearing two faces, Janus is ever looking to the future and to the past, knowing both but controlling neither. He is only the in-between, found in the changing of seasons, at the birth of a child, at the entrances to the temple and the tavern. For this reason the Romans named the first month after him: January – a portal between the old year and the new.
Yet the Roman emperors also attribute a strange tradition to Janus. At each end of his temple stand massive doors. In times of peace, these doors are closed, but in times of war, flung open. As Rome rose to power, rarely were these doors shut, but almost four hundred years of peace have clothed Rome since then and the temple has grown dusty with absence. These days, however, the doors are open once more. It seems war has returned, and the greatest of changes are upon us.
As Janus hit at least two enemy Gods with your Ultimate at max distance.
Watch Your Step
As Janus make your opponents fall through fifteen different portals in one match.