The Dawn Bringer

Class / Pantheon: Guardian / Egyptian

Gem Cost: 200

Difficulty: Average

Pros: High Crowd Control, High Defense

Favor Cost: 5500

Release: April 8, 2015

Khepri Card Art
Stats [Per Level]

Health: 490 + [90]

Mana: 190 + [34]

HP5: 8 + [0.80]

MP5: 5.00 + [0.40]

Physical Protection: 19 + [3.0]

Magical Protection: 30 + [0.9]

Auto Damage: 38 + [1.50]

Movement Speed: 365

Attack Speed: 1.00 + [1.20%]

"Bestow the blessing of your heavenly carapace. Save allies from death itself."

(Press the icons to get details of each ability!)

Passive: Fortitude

Every 5s, Khepri applies a shield to himself and nearby Allied Gods for 2% of the target's Maximum Health for 15s. The rate is slowed to every 10s while in combat. (Max 10%)

Shield: 2% of Maximum Health

Radius: 40

Ability 1: Abduct

Khepri lunges forward, dealing damage to enemies he passes through. If he connects with an enemy god he stops, grabs them, and starts pulling them backwards while gaining increased Protections. Enemies are silenced for the duration of the pull.

Damage: 80/130/180/230/280 (+40% of your magical power)

Protections: 10/15/20/25/30

Range: 40

Cooldown: 14 seconds

Pull Duration: 1.5/1.6/1.7/1.8/1.9s

Ability Type: Dash

Cost: 60 mana

Ability 2: Rising Dawn

Khepri rolls the sun forward, setting ablaze all enemies it touches, reducing physical protections, and dealing damage over time. Allies that are hit take reduced damage from enemies for the duration.

Damage: 10/14/18/22/26 (+5% of your magical power) every 0.3s

Damage Mitigation: 10/15/20/25/30%

Ability Type: Line

Cost: 50/60/70/80/90 mana

Protection Debuff: 5/10/15/20/25%

Duration: 3s

Range: 70

Cooldown: 12 seconds

Ability 3: Solar Flare

Khepri calls down the sun's ire at the target location, dealing damage and rooting all targets in the area.

Damage: 60/115/170/225/280 (+30% of your magical power)

Ability Type: Ground Target

Cost: 60/65/70/75/80 mana

Root Duration: 1.5/1.6/1.7/1.8/1.9s

Radius: 15

Cooldown: 14 seconds

ULTIMATE: Scarab's Blessing

Khepri blesses an allied god, immediately cleansing them of all crowd control as well as granting them Movement Speed, and immunity to slow effects. If the marked ally would die while blessed, they are instead revived with a percentage of their maximum Health at Khepri's location. Executed allies do not revive.

Revived Health: 25/30/35/40/45%

Duration: 5s

Radius: 15

Cooldown: 110 seconds

Movement Speed: 20/25/30/35/40%

Ability Type: Ground Target

Cost: 80/90/100/110/120 mana


At dawn, the sun lifts above the horizon, bathing mankind in color and life. At dusk, it sinks beneath the edge the world, lost to sight, casting all into darkness. While the sun shines on the realm of mortal kind it is radiant Ra that guides it, but at night we share the sun with the underworld. It is not Ra that moves the sun along its subterranean path but Khepri, the scarab God, he who comes with the dawn.

Scarabs form dirt and dung into perfect spheres. Within, they lay eggs from which their young emerge fully formed. Using powerful arms and legs, scarabs can roll these spheres - many times their own size - incredible distances. It is from their father, Khepri, the sacred scarab gained this power. For the Dawn Bringer, the Sun is his sphere and all souls, living and dead, his children.

Khepri is a guardian, a protector and a friend. He is a symbol of power and loyalty. Usually content to stay aloof, Khepri has risen for battle to defend existence from this shattering war. He will fight to shield us until the final sunset. Yet, it is he that brings the dawn.


Let's Hug

As Khepri abduct an enemy that is affected by Solar Flare five times in a single match.

Never Fear, Khepri's Here

As Khepri, save everyone on your team, including yourself, in one game.