King Arthur

Wielder of Excalibur

Class / Pantheon: Warrior / Arthurian

Gem Cost: 200

Difficulty: Average

Pros: High Crowd Control, High Area Damage

Favor Cost: 5500

Release: July 1, 2019

King Arthur Card Art
Stats [Per Level]

Health: 485 + [83]

Mana: 230 + [40]

HP5: 9 + [0.80]

MP5: 4.40 + [0.40]

Physical Protection: 17 + [3.0]

Magical Protection: 30 + [0.9]

Auto Damage: 39 + [2.00]

Movement Speed: 370

Attack Speed: 1.00 + [0.00%]

"Wield the power of Excalibur to hack and slash your foes with powerful combos."

(Press the icons to get details of each ability!)

Passive: Steadfast

Each ability that damages a god results in a stack of Steadfast, reducing damage taken and increasing energy gain. Each time King Arthur uses an ability he swaps between his Standard and Combo Abilities. All abilities are Instant Cast. Attack Speed and Item Passives do not benefit his Basic Attacks. Attack Speed increases his energy gain.

Damage Mitigation: 1.5% per Stack

Duration: 15s

Attack Speed Conversion: 33%

Bonus Energy Gain: 20% per Stack

Max Stacks: 4

Ability Type: Buff

Ability 1: Overhead Slash

Standard: King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack.

Slash Damage: 60/115/170/225/280 (+60% of your physical power)

Energy Gain: 3

Range: 70

Cooldown: 14 seconds

Melee Bonus Damage: 30/35/40/45/50%

Ability Type: Line

Cost: 35/40/45/50/55 mana

Ability 1a: Hamstring

Combo: King Arthur swipes low, crippling and damaging enemies that are struck.

Combo Damage: 60/120/180/240/300 (+60% of your physical power)

Energy Gain: 3

Range: 30

Cooldown: 14 seconds

Cripple Duration: 1.25s

Ability Type: Cone

Cost: 35/40/45/50/55 mana

Ability 2: Battle Stomp

Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.

Stomp Damage: 40/65/90/115/140 (+40% of your physical power)

Slow Duration: 2.5s

Ability Type: Circle

Cost: 40/45/50/55/60 mana

Slow: 20/25/30/35/40%

Energy Gain: 4

Range: 20

Cooldown: 14 seconds

Ability 2a: Uppercut

Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

Uppercut Damage: 50/95/140/185/230 (+40% of your physical power)

Ability Type: Dash

Cost: 40/45/50/55/60 mana

Energy Gain: 4

Range: 35

Cooldown: 14 seconds

Ability 3: Twin Cleave

Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.

Cleave Damage: 35/60/85/110/135 (+30% of your physical power)

Energy Gain: 1.5

Radius: 10

Cooldown: 16 seconds

Protection Shred: 7%

Ability Type: AoE

Cost: 40/45/50/55/60 mana

Ability 3a: Bladestorm

Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

Spin Damage: 10/30/50/70/90 (+15% of your physical power)

Energy Gain: 1.5

Radius: 20

Cooldown: 16 seconds

Final Damage: 30/80/130/180/230 (+40% of your physical power)

Ability Type: Dash

Cost: 40/45/50/55/60 mana

ULTIMATE: Sundering Strike

35 Energy: King Arthur winds up a massive jab, charging forward slightly before striking. Enemies hit by this jab are stunned for 1s.

Jab Damage: 100/160/220/280/340 (+65% of your physical power)

Range: 45

Cooldown: 20 seconds

Ability Type: Line

Cost: 35 Energy & 40 mana

ULTIMATE (A): Excalibur's Wrath

80 Energy: King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

Damage per Hit: 10/25/40/55/70 (+10% of your physical power)

Landing Damage: 50/110/170/230/290 (+50% of your physical power)

Ability Type: Dash

Cost: 80 Energy & 40 mana

Max HP Damage: 2%

Max HP Damage: 5/7/9/11/13% Landing Hit

Range: 35

Cooldown: 20 seconds


It is often in the time of greatest strife, when a land and its people rest on the precipice of destruction, that a hero shall rise to deliver them from ruin. So it was in the ancient land of the Britons, a realm torn asunder by darkness and war, that the greatest king they would ever know would come. He was Arthur, son of Uther Pendragon, King and Warden of Camelot.

His coming was prophesied by the great wizard Merlin, glimpsed in a comet burning though the night sky, herald of the monarch who would unite all Camelot and usher her into a new age of peace and prosperity. Though little older than a boy when King Uther fell and the mantle of ruler was passed down to him, Arthur would rise and take hold of his destiny as savior of his people. Benevolent and adept in statecraft, honourable and cunning in war, Arthur was the symbol of a new Briton.

In his hand is Excalibur, that mythic blade of divine power that only the most just of rulers may wield. Ever since the fateful day she first came into his possession, the sword has never left Arthur's side, and countless are the foes he has brought low with her, the blade's power amplified even further by his exemplary prowess in battle.

Arthur has withstood any foe who has sought Camelot's downfall, be it the numberless hordes from beyond the seas or the sinister plots of those from within his own house. No matter the scheme, or the enemy, with the aid of his mage Merlin and his knights, Arthur has prevailed, for so long as he draws breath, Camelot's lord shall not rest until her safety is won.

Now, the great King hears the call of Avalon, and answers.


The Legend of Excalibur

As King Arthur, cast Excalibur's Wrath and Sundering Strike within 10 seconds of each other.

True Strike

As King Arthur, hit an enemy with any damaging ability while their protections are reduced by Twin C