Serpent of the Nine Winds

Class / Pantheon: Mage / Mayan

Gem Cost: Free

Difficulty: Easy

Pros: Pusher, High Area Damage

Favor Cost: Free

Release: May 31, 2012

Kukulkan Card Art
Stats [Per Level]

Health: 380 + [75]

Mana: 265 + [45]

HP5: 7 + [0.46]

MP5: 5.00 + [0.45]

Physical Protection: 13 + [3.0]

Magical Protection: 30 + [0.9]

Auto Damage: 34 + [1.45]

Movement Speed: 360

Attack Speed: 0.87 + [0.90%]

"Ravage the battlefield with whirlwinds. Wreak havoc with the spirit of the winds."

(Press the icons to get details of each ability!)

Passive: Power Of The Wind Jewel

Increases Magical Power by 4% of maximum mana.

Ability Type: Buff

Ability 1: Zephyr

Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and slowing all enemies in the area around the impact.

Damage: 60/105/150/195/240 (+75% of your magical power)

Slow Duration: 3s

Cost: 70/75/80/85/90 mana

Slow: 20/25/30/35/40%

Ability Type: Projectile

Cooldown: 7 seconds

Ability 2: Slipstream

Kukulkan channels the wind, allowing him to move faster. This speed boost is strong at first but scales down gradually over the 4s duration. Additionally, Kukulkan cleanses himself of slows and becomes immune to Slows for 0.6s when activated.

Speed: 60/65/70/75/80%

Ability Type: Buff

Cooldown: 15 seconds

Duration: 4s

Cost: 65 mana

Ability 3: Whirlwind

Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed if enemies stay within the radius, for a maximum of 12 ticks.

Damage per Tick: 8/16/24/32/40 (+15% of your magical power)

Ability Type: Ground Target

Cost: 70/75/80/85/90 mana

Tornado Lifetime: 4s

Radius: 20

Cooldown: 15/14/13/12/11 seconds

ULTIMATE: Spirit Of The Nine Winds

Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Damage: 400/500/600/700/800 (+120% of your magical power)

Cost: 100/110/120/130/140 mana

Ability Type: Line

Cooldown: 90 seconds


Upon the high winds of Mayan lands rides the feathered serpent, Kukulkan. Awesome and terrible to behold, majestic yet sinister, Kukulkan embodies the danger and beauty of a double-edged sword.

Time has worn away knowledge of this God like the breeze over stone. Perhaps Kukulkan prefers this. He is known by many names and worn the face of man and beast - and worshipped with the kind of reverence born of fear.

Dotted across the vast forests of the Mayan lands stand great pyramids bearing his serpentine likeness, architecturally perfect so as to catch the light and bring to life those slithering stone statues. Painted in blood, sacrifices were made upon these sites to appease Kukulkan. He is the lord of death and rebirth.

To the world, he brought the four elements, but of wind he keeps control. A great gem, worn about his sinuous neck is said to be the source of all air.

To the people, he brought the calendar. That glorious, portentous stone disk, which counts time to a distant future, only to stop abruptly and with horrifying finality.

To the battlefield, he brings a legacy of power and domination. Sacrifices made for his favor were measured in blood, but mortal blood is weak. It seems that, for Kukulkan's ultimate appeasement, the blood of a God is required.


Dragon's Wrath

As Kukulkan kill an enemy at full health using only Spirit of the Nine Winds.


As Kukulkan kill three or more enemy Gods with one Whirlwind.