Messenger of the Gods

Class / Pantheon: Assassin / Roman

Gem Cost: 200

Difficulty: Average

Pros: High Single Target Damage, High Mobility

Favor Cost: 5500

Release: Feb. 10, 2013

Mercury Card Art
Stats [Per Level]

Health: 400 + [75]

Mana: 200 + [40]

HP5: 10 + [0.70]

MP5: 4.40 + [0.35]

Physical Protection: 12 + [2.9]

Magical Protection: 30 + [0.9]

Auto Damage: 38 + [2.13]

Movement Speed: 381

Attack Speed: 1.00 + [2.40%]

"The faster you go the harder you hit. Smack enemies in the face with your fists."

(Press the icons to get details of each ability!)

Passive: Fastest God Alive

For every 1 unit traveled, Mercury gains a 0.08% Physical Power bonus on his next Basic Attack (max 40%). Mercury also gains additional Physical Power equal to 25% of movement speed from items or abilities.

Ability Type: Buff

Ability 1: Made You Look

Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Damage: 70/105/140/175/210 (+60% of your basic attack power)

Ability Type: Ground Target

Cooldown: 8 seconds

Radius: 7.5/9/10.5/12/13.5

Cost: 50 mana

Ability 2: Maximum Velocity

Passive: Mercury gains increased movement speed. Active: Mercury increases his Attack Speed and ignores Movement Speed Slows for the duration.

Ground Speed: 2/4/6/8/10%

Duration: 5s

Cost: 60/65/70/75/80 mana

Attack Speed: 30/40/50/60/70%

Ability Type: Buff

Cooldown: 18/17/16/15/14 seconds

Ability 3: Special Delivery

Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Minion Damage: 70/115/160/205/250 (+80% of your physical power)

Duration: 1s

Cost: 60/65/70/75/80 mana

Damage per Tick: 10/15/20/25/30 (+20% of your Physical Power) every 0.25s

Ability Type: Dash

Cooldown: 15 seconds

ULTIMATE: Sonic Boom

Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Damage: 200/275/350/425/500 (+100% of your physical power)

Ability Type: Dash

Cooldown: 90 seconds

Disorient Duration: 1.5s

Cost: 80/90/100/110/120 mana


Mercurial. A word that evokes volatility, quickness, and cunning. But to compare anything to the speed and wit of the Messenger God Mercury would be to compare a hot day to the searing forge of Vulcan, or a blooming rose to the glory of Venus. It is but a pale comparison. Mercury can leap the space between lightning and thunder, outfox the fox king, and reach tomorrow before the sun.

As an infant, Mercury escaped the watchful eye of his half-brother, Apollo, stole his cattle, fashioned a lyre from a tortoise shell, and snuck in a nap, all before Apollo found him missing. His father, Jupiter, found the child's mischief boisterously entertaining, and awarded him the task of delivering messages for the Gods, traveling between the Heavens, the Earth, and even to the depths of the Underworld.

Now war looms and Mercury races to keep the lines of communication open, though he is often caught in the thick of battle. No stranger to combat, he once slew the monster Argus, the demon with one hundred watchful eyes, using speed and guile alone. But this war is different. The foes are stronger, the stakes higher, and Mercury a pivotal cog in the machine. Should he fail to deliver even a single order the balance could tip, and the time left for this world would be truly mercurial.


Around the World

As Mercury travel 75,000 feet in a single game.

Speed Demon

As Mercury reach 600 Movement Speed.