Merlin

The Master Wizard

Class / Pantheon: Mage / Arthurian

Gem Cost: 200

Difficulty: Hard

Pros: High Area Damage

Favor Cost: 5500

Release: Nov. 2, 2019

Merlin Card Art
Stats [Per Level]

Health: 370 + [75]

Mana: 250 + [55]

HP5: 6 + [0.48]

MP5: 4.80 + [0.44]

Physical Protection: 10 + [3.0]

Magical Protection: 30 + [0.9]

Auto Damage: 34 + [1.50]

Movement Speed: 355

Attack Speed: 1.00 + [0.80%]

"Utilize the power of Arcane, Fire and Ice magic to devastate your foes. Choose wisely."

(Press the icons to get details of each ability!)

Passive: Overload

Every time Merlin casts a spell he gains a stack of Overload. When Merlin next fires a basic attack it will be augmented with lightning, dealing extra damage to the first Enemy.

Damage: 10 (+15% of your magical power)

Duration: 5s

Charges: 3

Ability Type: Basic Attack Stim

Ability 1: Eclipse

Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit. Enemies marked take additional damage if they stay within the outer range of Eclipse.

Initial Damage: 40/60/80/100/120 (+55% of your magical power)

Duration: 3s when fully deployed

Range: 60

Cooldown: 14 seconds

Damage per tick: 5/15/25/35/45 (+8% of your magical power)

Ability Type: Line

Cost: 60 mana

Ability 1a: Radiate

Merlin channels a beam of intense fire for 2s that deals damage every 0.5s. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time.

Damage per tick: 10/20/30/40/50 (+30% of your magical power)

Duration: 2s

Range: 45

Cooldown: 16/15/14/13/12 seconds

Burn Damage: 5/10/15/20/25 (+5% of your magical power)

Ability Type: Line

Cost: 60 mana

Ability 1b: Frostbolt

Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 15% damage if they are slowed.

Damage: 60/95/130/165/200 (+70% of your magical power)

Range: 70

Cooldown: 6 seconds

Ability Type: Line

Cost: 60 mana

Ability 2: Vortex

Merlin deploys a field of arcane energy at a location. After a delay, the Vortex deals damage and pulls Enemies towards the center.

Damage: 50/80/110/140/170 (+60% of your magical power)

Range: 60

Cooldown: 16/15/14/13/12 seconds

Ability Type: AoE

Cost: 60/65/70/75/80 mana

Ability 2a: Dragonfire

Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s. If caught in the center of the area, enemy god's protections are reduced. The dragons last for 3s.

Damage per tick: 8/11/14/17/20 (+15% of your magical power)

Max. Stacks: 6

Ability Type: AoE

Cost: 60/65/70/75/80 mana

Protection Reduction: .5/1/1.5/2/2.5%

Duration: 4s

Range: 50

Cooldown: 16/15/14/13/12 seconds

Ability 2b: Blizzard

Merlin creates a Blizzard at a target location. After a brief delay, shards of ice start hurling down every 0.7s. Enemies hit take damage and progressively get more Slowed while they stay within the area.

Damage per tick: 10/25/40/55/70 (+15% of your magical power)

Max. Stacks: 5

Ability Type: AoE

Cost: 60/65/70/75/80 mana

Slow per stack: 8%

Duration: 2s

Radius: 20

Cooldown: 16/15/14/13/12 seconds

Ability 3: Flicker

Merlin quickly teleports a short distance in front of him.

Ability Type: Teleport

Cost: 70 mana

Range: 30

Cooldown: 24/23/22/21/20 seconds

ULTIMATE: Elemental Mastery

Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next. After the explosion reaches its apex, it collapses in on itself. Enemies are dealt damage from both the explosion and the implosion and suffer different effects depending on which stance's energy they are being hit by.

Damage: 80/110/140/170/210 (+15% of your Magical Power)

Ice Slow: 20%

Arcane: Knockup

Cost: 40/50/60/70/80 mana

Fire Damage per Tick: 5/10/15/20/25 (+5% of your Magical Power)

Slow duration: 1.5s

Radius: 25

Cooldown: 32/29/26/23/20 seconds

Lore

Many know the legend of King Arthur, and yet the man who set that legend into motion remains shrouded in mystery. His origins, and the source of his power, are secrets known only to him. Even his very nature is questioned. Is he simply a man greatly adept in the magical arts? A demon? Or something in between? Whatever the answer, what is beyond doubt to all who encounter him is that Arthur's right hand, the great wizard Merlin, is a being of immense wisdom, and formidable strength.

In the ages of warring kings, where ruler vied against ruler and only the strongest rose to rule the land, Merlin pledged his skills in service to great sovereigns as both an advisor and a devastating battle mage. A collector of secrets and ancient lore, Merlin is a master of arcane wizardry, able to wield a myriad of elements and harness them to his will. He also devoted his mind to the art of prophesy, one day foreseeing the rise of a ruler destined to stand above all others, and unite the land beneath his banner.

When Uther Pendragon fell in battle against the barbarous hordes of the invading Saxons, Merlin swore an oath of fealty to his successor, Arthur. From that day, the mage never left the wielder of legendary Excalibur's side, a tireless advisor, fellow warrior, and friend. Together they brought about the rise of Camelot, and the unity of a once fractured land. The foul Saxons were driven back across the distant sea, and the people of the kingdom knew peace, justice and prosperity.

To any who think to cross Merlin, beware. Many have tested him, seeking his knowledge, his secrets, or the source of his power for themselves. And few, if any, have lived to tell their tale.

Achievements

Elemental Mastery

As Merlin, kill an Enemy god in each stance: Arcane, Fire, and Ice.

Infused with Power

As Merlin, successfully hit Enemy gods 15 times with a basic attack while Overload is active.