Broken God of the Afterlife
Class / Pantheon: Warrior / Egyptian
Gem Cost: 200
Pros: High Defense, High Attack Speed
Favor Cost: 5500
Release: June 5, 2014
Stats [Per Level]
Health: 485 + 
Mana: 230 + 
HP5: 6 + [0.80]
MP5: 4.70 + [0.39]
Physical Protection: 17 + [3.0]
Magical Protection: 30 + [0.9]
Auto Damage: 39 + [2.25]
Movement Speed: 375
Attack Speed: 1.00 + [1.40%]
"Strike with sickle and flail. The closer to the spirit realm, the less you fear from the living."
(Press the icons to get details of each ability!)
Each time Osiris uses an ability he burns away a fragment of his body, gaining Magical and Physical Damage Mitigation for each missing fragment. After losing 8 fragments, he becomes his spirit form. He may walk through enemies and enemy blockers, and his Basic Attacks do not incur a movement penalty. This effect lasts for 6 successful Basic Attacks.
Physical Damage Mitigation: 2% per missing fragment
Ability Type: Passive
Magical Damage Mitigation: 1% per missing fragment
Ability 1: Sickle Strike
Osiris throws his Sickle forward. It stops at the first enemy hit, dealing damage and slowing them. The Sickle remains for the duration of the slow.
Damage: 70/120/170/220/270 (+45% of your physical power)
Cost: 30 mana
Slow Duration: 3s
Ability Type: Line
Cooldown: 5 seconds
Ability 2: Spirit Flail
Osiris imbues his flail with spiritual energy, striking at the target ground location. Enemies hit take damage, and Osiris gains movement speed. If an enemy is under the effect of Sickle Strike, the target slow is increased in power and duration.
Damage: 80/135/190/245/300 (+75% of your physical power)
Speed Buff: 20% for 3s
Cost: 50/55/60/65/70 mana
Sickle Slow Increase: 40% for 3s.
Ability Type: Ground Target
Cooldown: 10 seconds
Ability 3: Judgement Tether
Osiris flings out mummy wraps, tethering himself to all nearby enemy gods. Targets hit deal reduced damage over the next 4s. The tether can be broken by targets moving far enough away from Osiris. Targets still in range when the duration expires are Stunned.
Damage Reduction: 10/15/20/25/30%
Ability Type: Area
Cooldown: 15 seconds
Stun Duration: 1.4s
Cost: 60/65/70/75/80 mana
ULTIMATE: Lord of the Afterlife
Osiris sheds any remaining fragments, gaining the benefit of his Passive, and leaps forward. Osiris targets all enemy gods in the landing area, and rips a fragment of their spirits out, dealing damage and preventing them from healing. Targets are rooted for 0.4s during the attack. Enemy minions in the target area also take damage.
Damage: 220/320/420/520/620 (80% of your physical power)
Cost: 100 mana
Healing Reduction: 100%
Ability Type: Leap
Cooldown: 75 seconds
Never has there been, nor shall there be a king more perfect than Osiris. Son of the Earth God, Geb, Osiris was divine royalty by birth, and all the land his birthright. Benevolence and prosperity were the hallmarks of his reign. Would that he had been left to shape the world, but the jealousy of his brother, Set, changed the course of fate.
Seeking to usurp the throne, Set deceived and murdered his brother, tearing his body to pieces and casting them across the land. Isis, Osiris' wife, secretly fled while Set plunged the kingdom into darkness. For years she toiled to reassemble her husband while his spirit form, his Ba, endured. Yet for all her searching, she could not find every part of him, and Isis was forced to reanimate Osiris without. Though not strong enough to defy Set in this incomplete form, Osiris gave Isis a son that would topple the tyrant Set and restore balance to Egypt.
What remains of Osiris is a fragment of what he once was. Robbed of his crown over the earth, he now governs the realm of the dead with the same benevolence he ruled the living. But darkness looms again, and though broken, Osiris refuses to sit idly by. Mustering the last of his strength and spirit, Osiris seeks to change the course of fate, this time for the light over darkness.
As Osiris stun 3 different enemy Gods with his tether in a single game.
The Afterlife Awaits You
As Osiris land the Ability Lord of the Afterlife on three or more enemy Gods.