Seventh Avatar of Vishnu

Class / Pantheon: Hunter / Hindu

Gem Cost: 200

Difficulty: Average

Pros: High Mobility, High Attack Speed

Favor Cost: 5500

Release: June 24, 2014

Rama Card Art
Stats [Per Level]

Health: 460 + [76]

Mana: 205 + [34]

HP5: 8 + [0.65]

MP5: 4.50 + [0.25]

Physical Protection: 12 + [2.8]

Magical Protection: 30 + [0.9]

Auto Damage: 40 + [2.50]

Movement Speed: 370

Attack Speed: 0.95 + [1.70%]

"Pick up and fire piercing astral arrows, make each one count."

(Press the icons to get details of each ability!)

Passive: Astral Quiver

Rama's Astral Quiver generates an Astral Arrow every 12s. Also, every basic attack that Rama lands will reduce the amount of time to generate an arrow by 2s. Astral Arrows are used with his other abilities.

Drop Chance: 30% + 1% per Level

Ability 1: Astral Strike

Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 75% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.

Slow: 10%

Bonus Damage: 10/20/30/40/50

Cost: 20 mana + 1 arrow per shot

Time Slowed: 1.5s

Ability Type: Buff

Ability 2: Infinite Arrows

Rama focuses his mind and gains increased Attack Speed. While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.

Attack Speed Increase: 30/35/40/45/50% for 5s

Cooldown: 15/14/13/12/11 seconds

Ability Type: Buff

Cost: 60/65/70/75/80 mana

Ability 3: Rolling Assault

Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

Cripple Duration: 1/1.25/1.5/1.75/2s

Ability Type: Dash

Cost: 70/75/80/85/90 mana

Bonus Damage: 20/40/60/80/100 (+25% of your physical power)

Cooldown: 11 seconds

ULTIMATE: Astral Barrage

Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage (70%, 85%, 100%) and decreasing in AoE size (15, 10, 7.5). Every time Rama generates or picks up an Astral Arrow the cooldown of this ability is reduced by 0.4s.

Damage: 180/270/360/450/540 (+55% of your physical power)

Radius: 15/10/7.5

Cost: 80 mana

Ability Type: AoE

Cooldown: 90 seconds


Ravana's immortal reign subjugates the people. Shiva's boon grants the demon-king invulnerability against gods and beasts. Only mortal men stand a chance of defeating him, but Ravana's might is too potent for a mere man to overcome. All seems lost.

To save us, Vishnu took human form. Rama, prince of Ayodhya.

At age 16 he was already the perfect embodiment of man. Strong, humble, handsome, patient, devout; he is what mankind strives to be, yet, for all our flaws, can never reach.

When a neighboring kingdom, cursed by Ravana's magic, asked for aid, Rama answered, despite the misgivings of his father. With his brother Laksharma, Rama set out and slew a horde of demons. At the palace, Rama cleansed the curse by freeing the queen from stone. The city celebrated and Rama was invited to string Shiva's bow – with the prize princess Sita's hand in marriage. Shiva's bow could not be lifted by any man, let alone strung, but Rama broke the bow in half. He and Sita wed immediately.

Returning home, Rama was to be crown prince, but the jealousy of queen Kaikeyi forced Rama into exile, where he's remained these past fourteen years.

Yet Rama was recently seen on the field of battle. Word is, Ravana stole Rama's wife, and Rama left exile to embrace his destiny. He must defeat Ravana, free his wife, and set mankind on a path for peace, else darkness and evil will conquer all.


I'm a Pro

As Rama kill two enemy Gods while in your Ultimate.


As Rama Cripple 3 or more enemy Gods in a match using Rolling Assault.