Horror of the Deep

Class / Pantheon: Mage / Greek

Gem Cost: 200

Difficulty: Easy

Pros: High Area Damage

Favor Cost: 5500

Release: May 3, 2014

Scylla Card Art
Stats [Per Level]

Health: 365 + [75]

Mana: 298 + [56]

HP5: 6 + [0.45]

MP5: 4.90 + [0.40]

Physical Protection: 9 + [2.6]

Magical Protection: 30 + [0.9]

Auto Damage: 34 + [1.45]

Movement Speed: 355

Attack Speed: 1.00 + [0.80%]

"Release the hounds and crush your enemy. Reveal the inner monster."

(Press the icons to get details of each ability!)

Passive: Quick Learner

Each of Scylla's abilities gain an additional effect at max rank. In addition, Scylla gains 25 magical power for each max rank ability.

Ability Type: Passive

Ability 1: Sic 'Em

Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit. At max rank, two additional enemies nearby the first target will also be hit.

Damage: 60/110/160/210/260 (+80% of your magical power)

Ability Type: Line

Cost: 60/70/80/90/100 mana

Root Duration: 1.15/1.3/1.45/1.6/1.75s

Cooldown: 10 seconds

Ability 2: Crush

Scylla creates a magical field that slows enemies. After 5s it detonates and causes damage. Scylla may activate the ability again to detonate it early. At max rank, enemies in the area also have their Magic Protection reduced, and targets hit by the damage are Slowed for an additional 1s.

Damage: 100/155/210/265/320 (+90% of your magical power)

Max Rank Magical Penetration: 25%

Radius: 20

Cost: 70/75/80/85/90 mana

Slow: 30%

Ability Type: Ground Target

Cooldown: 10 seconds

Ability 3: Sentinel

Passive: Scylla gains MP5. Active: Scylla summons a sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the sentinel location. At max rank, the vision is granted through line of sight blockers, and placement range increases.

Passive MP5: 4/6/8/10/12

Summon Range: 65/65/65/65/70

Cooldown: 15 seconds

Vision Range: 40/50/60/70/80

Ability Type: Ward, Leap

Cost: 70/75/80/85/90 mana

ULTIMATE: I'm a Monster

Scylla reveals her true nature, becoming CC immune for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again. At max rank, the movement speed bonus doubles.

Damage per Hit: 400/500/600/700/800 (120% of your magical power)

Ability Type: Line

Cooldown: 90 seconds

Movement Speed: 35/35/35/35/70%

Range: 60

Cost: 100 mana


Ancient poems warn of a narrow channel of water so treacherous that death touches all who approach. Sailors must choose to risk their ship, traveling close to the monstrous whirlpool Charybdis, or instead hug the rocky shoals where dwells a creature some say is made from the nightmares of all men.

Scylla, they call her, Horror of the Sea. No ship that dares sail in her waters goes unscathed. Those that cling to survival whisper panicked tales of enormous black tentacles tipped with slavering hound heads ravaging whole ships to splinters with pitiless precision. Though it’s her laughter, they say, that’s most horrible; child-like, delighting in blood soaked murder as men are dragged into the dark abyss.

Poets have tried to romanticize this beast, to provide some humanity to her monstrosity. They write she was once a beautiful Naiad, wronged by a jealous priestess and transformed. Yet the old poems say she was born this way, beget by gods full of jealousy and loathing; dropped into the sea to terrorize mankind.

Would that she had remained in the sea, but the nightmare has come ashore. Dragged by dog-headed tentacles she roams our streets, plucks us from our beds, and fills the night with disturbing laughter. Scylla has come, and not even the gods can help us.


Got You!

As Scylla use Sic'em to root three enemy Gods.

Yes, I'm a Monster

As Scylla reset your Ultimate three or more times in a single use.