Goddess of the Sun

Class / Pantheon: Mage / Norse

Gem Cost: 200

Difficulty: Hard

Pros: High Single Target Damage, High Mobility

Favor Cost: 5500

Release: June 10, 2015

Sol Card Art
Stats [Per Level]

Health: 400 + [75]

Mana: 300 + [57]

HP5: 6 + [0.45]

MP5: 5.00 + [0.40]

Physical Protection: 9 + [2.6]

Magical Protection: 30 + [0.9]

Auto Damage: 34 + [1.45]

Movement Speed: 370

Attack Speed: 1.00 + [1.80%]

"Attack to gain heat and explode forth a radiant supernova."

(Press the icons to get details of each ability!)

Passive: Unstable Manifestation

Sol gains Heat as she uses abilities and hits with basic attacks. She gains +1% Magical Power and +1% Attack Speed for every 4% Heat. At 100% Heat, Sol's basic attacks gain +20% Damage. Heat decreases over time.

Basic Attack: 5% Heat

Ability Type: Passive

Ability 1: Radiance

Sol burns bright, gaining a large amount of Heat, Healing herself over time, and igniting the ground around her. Enemies that walk onto the fire take damage over time.

Damage: 30/50/70/90/110 (+25% of your magical power) every 1s

Heat: 40/50/60/70/80%

Cooldown: 13 seconds

Heal: 25% of missing Health over 5s

Ability Type: Ground Target

Cost: 60/70/80/90/100 mana

Ability 2: Stellar Burst

Sol's next basic attack explodes, creating a shockwave that travels out, dealing damage. At full size, the wave retracts, dealing damage again and slowing enemies.

Damage: 40/70/100/130/160 (+35% of your magical power)

Heat: 10%

Cooldown: 10 seconds

Slow: 15/20/25/30/35% for 1.5s

Ability Type: Stim

Cost: 70/75/80/85/90 mana

Ability 3: Disapparate

Sol burns down her manifestation, gaining movement speed and immunity to Slows while leaving a trail of fire behind her that damages enemies. After 3s Sol loses corporeal form for a short time. Sol may leave her incorporeal form early.

Damage: 20/40/60/80/100 (+25% of your magical power) every 0.5s

Heat: 10%

Cooldown: 15 seconds

Movement Speed: 20/25/30/35/40%

Ability Type: Buff

Cost: 60 mana

ULTIMATE: Supernova

Sol unleashes all her flame and fury from the sky, striking 8 times along a moveable ground target location. Enemies are knocked back on the first strike, and take only 30% damage on successive hits.

Damage: 150/200/250/300/350 (+50% of your magical power)

Ability Type: Moving Line

Cooldown: 90 seconds

Heat: 40%

Range: 55

Cost: 100 mana


Sol and her brother came into this world radiant, glorious beings. So enamored with them, their father arrogantly named each after a sacred heavenly body, he for the moon and she, the sun. As they grew, each child proved their namesake. Mani, of the moon, was contemplative, obedient, calm. Sol, conversely, became willful, spirited, passionate. His children were everything a father could dream, but Odin and his ilk were not pleased. For their father's hubris, Mani and Sol were punished.

To the sky, they were sent, each to lead the chariot that dragged the sun or the moon. At their heels were loosed the bloodthirsty sons of Fenrir. Hungry wolves, relentless in pursuit of their prey.

Resigned, Mani guided his steeds through the night, ever ahead of his hunter, but Sol did not accept her fate. Furious at the Gods, she taunts and challenges the wolf Skoll as she blazes across the sky, unleashing her spite on the only opponent she can reach.

Odin has never shown signs of regret for his decision, but now war is upon the land. His attentions are turned. Sol, normally confined to her chariot has found a way to send her flaming essence to the battlefield. To the casual observer, the combat, the bloodshed, may all seem just a game to Sol, but she is driven by an age old grudge and a desire to be free.



As Sol kill one enemy god with the trail from Disapparate.


As Sol hit an enemy with all 8 strikes of Supernova.