Keeper of the Wild

Class / Pantheon: Guardian / Roman

Gem Cost: 200

Difficulty: Average

Pros: High Crowd Control, High Sustain

Favor Cost: 5500

Release: Jan. 10, 2014

Sylvanus Card Art
Stats [Per Level]

Health: 510 + [90]

Mana: 190 + [34]

HP5: 8 + [0.80]

MP5: 4.60 + [0.40]

Physical Protection: 19 + [3.0]

Magical Protection: 30 + [0.9]

Auto Damage: 35 + [1.50]

Movement Speed: 365

Attack Speed: 0.85 + [0.60%]

"Stop enemies by rooting them into the ground, then launch them into the air!"

(Press the icons to get details of each ability!)

Passive: Nature's Protection

Enemies that successfully land a melee basic attack on Sylvanus have a 25% chance to be rooted for 1s. This may only happen once every 12s. Additionally, Sylvanus' Basic Attacks hit enemies in an AoE.

Ability Type: Passive

Ability 1: Verdant Growth

Sylvanus throws a seed to a target location. If it hits an enemy they will take damage, lose Protections, and become Rooted. If the seed lands on the ground, after 5s it will grow into a flower providing MP5 to nearby allies. The pod can be destroyed by basic attacks (maximum 3 pods), exploding and releasing poisonous spores that reduce Protections of nearby enemies.

Damage: 80/120/160/200/240 (+35% of your magical power)

Protections Reduced: 5/10/15/20/25 for 5s

Ability Type: Ground Target

Cooldown: 16/15/14/13/12 seconds

MP5 Increase: 20

Root Duration: 1.25s

Radius: 10

Cost: 60/65/70/75/80 mana

Ability 2: Wisps

Sylvanus releases wisps that seek out nearby allied and enemy gods. Allies are healed and protected while enemies take damage over time. The initial wisp heals allies and damages enemies for twice the normal amount.

Damage: 10/15/20/25/30 (+10% of your magical power) every 1s for 5s

Protections Gained: 10/15/20/25/30 for 5s

Radius: 30

Cost: 60/65/70/75/80 mana

Heal: 15/20/25/30/35 (+10% of your magical power) every 1s for 5s

Ability Type: Ground Target

Cooldown: 16 seconds

Ability 3: Nature's Grasp

Sylvanus's treant launches his rooty hand out in front of him. The hand stops at the first enemy god hit, stunning them and pulling them back towards Sylvanus.

Stun Duration: 1s

Range: 60

Cost: 70/65/60/55/50 mana

Ability Type: Ground Target

Cooldown: 18/17/16/15/14s seconds

ULTIMATE: Wrath of Terra

Sylvanus's treant slams his large trunks into the ground causing large thorny roots to break out of the ground around him. Enemies hit are knocked up and poisoned.

Damage: 60/70/80/90/100 (+25% of your magical power) every 1s for 5s

Radius: 35

Cost: 100 mana

Ability Type: Ground Target

Cooldown: 90 seconds


It is no coincidence the fields and forests surrounding the Mediterranean are haven to shepherds, farmers, and wildlife. They're guarded by aged Sylvanus, a benevolent spirit of nature, whose glittering eyes and easy grin match the vibrant life that grows in these lands.

Companion to all woodland creatures, both mundane and fantastic, Sylvanus has been seen with fawn and wolf, nymph and satyr, and even trees come to life. He protects and nurtures those that respect his domain.

When the boy Cyparissus went traveling with his pet deer, Sylvanus accidently allowed wolves to hunt the peaceful animal. So stricken with grief at the loss of his pet, the child succumbed to despair and died. Wracked with guilt, Sylvanus transformed the child into the Cypress tree, whose sap weeps like the saddened child.

Old and wise, Sylvanus views the passing of time with ease and understanding. His laughter is the wind in the leaves, his touch the sprout of flowers from the earth, and his voice the call to calm the most savage beast. He is slow to anger and slower to act, which is why his presence on the battlefield is so strange. As the war between Gods spills into the idyllic realms Sylvanus keeps, he is left with no choice but fight back.


Feel my Wrath

As Sylvanus knock up three or more enemy Gods with your Wrath of Terra Ability.


As Sylvanus root twenty enemy Gods in a single game.