Arbiter of the Damned

Class / Pantheon: Mage / Egyptian

Gem Cost: 200

Difficulty: Average

Pros: High Area Damage

Favor Cost: 5500

Release: Aug. 11, 2016

Thoth Card Art
Stats [Per Level]

Health: 365 + [75]

Mana: 245 + [49]

HP5: 6 + [0.45]

MP5: 4.60 + [0.44]

Physical Protection: 9 + [2.6]

Magical Protection: 30 + [0.9]

Auto Damage: 32 + [1.50]

Movement Speed: 355

Attack Speed: 1.00 + [1.20%]

"Conjure a glyph in the air and pass through it pain and deadly judgement."

(Press the icons to get details of each ability!)

Passive: Dead Reckoning

Thoth pens the names of his fallen opponents in his book, recording their weaknesses. After killing 30 Enemies, Thoth gains a stack of 3 Magical Penetration, and killing an Enemy God will complete the current stack. He unlocks a new stack every 4 levels, up to a maximum of 5 stacks at level 17.

Kills for one Stack: 30

Max Penetration: 15 at 5 Stack

Level 5: Max 2 Stacks

Level 13: Max 4 Stacks

Penetration: 3 per Stack

Level 1: Max 1 Stack

Level 9: Max 3 Stacks

Level 17: Max 5 Stacks

Ability 1: Hieroglyphic Assault

Thoth conjures three Hieroglyphs around him, ignoring the Basic Attack Movement penalty. His next 3 Basic Attacks pass through Enemies and apply Ability Damage instead. If these attacks pass through the Glyph of Pain, their range is increased by 30. Hitting an enemy with this ability increases the damage they take from each subsequent shot by 20%. Every time an enemy god is hit by this ability, the ability’s cooldown is reduced (upon finishing) by 1s.

Damage Per Shot: 40/60/80/100/120 (+20% of your magical power)

Ability Type: Buff

Cooldown: 8 seconds

Glyphs Spawned: 3

Range: 55

Cost: 60/65/70/75/80 mana

Ability 2: Evade and Punish

Thoth dashes in the direction he is currently traveling. After dashing, for 5s Thoth's next basic attack instead fires a magical projectile at the target which pierces through enemies and roots the first God hit and slows every other enemy hit. If either the Dash or Attack passes through the Glyph of Pain, their respective range is increased by 30.

Damage: 70/110/150/190/230 (+60% of your magical power)

Slow Duration: 1.5s

Ability Type: Dash Special

Cooldown: 16/15/14/13/12 seconds

Root Duration: 1.5s

Slow: 30%

Range: 55

Cost: 70/75/80/85/90 mana

Ability 3: Glyph of Pain

From his book, Thoth conjures forth a Hieroglyph in front of him. Thoth's ability projectile passing through the glyph receive increased damage, and a range increase of 30. This damage does not trigger Item effects. Thoth and allies Basic Attack projectiles receive a lesser damage bonus, but no range increase.

Ability Bonus Damage: 15/25/35/45/55 (+5% of your magical power)

Ability Type: Ground Target

Cooldown: 5 seconds

Basic Attack Damage: 10/15/20/25/30 (+5% of your magical power)

Range: 55

Cost: 25/30/35/40/45 mana

ULTIMATE: Final Judgement

Thoth conjures a large glyph from his book, and then inscribes three more at its corners. When all four have been summoned, he sends them forward damaging all Enemies in their path. Thoth may activate this ability again to fire the ability early, doing a reduced amount of damage based on the number of glyphs currently summoned. Alternately he may cancel this ability at a cost of 30 mana.

Damage: 360/430/500/570/640 (+120% of your magical power)

Range: 100

Cost: 100 mana

Ability Type: Line

Cooldown: 90 seconds


Legends tell of a tome of magic, wherein all the secrets of the world can be found, where the spells to change the fabric of reality are written, and where the knowledge to master death is inscribed. The legends understate reality. So powerful is this book that the mere flipping of pages sets Gods on edge.

This lexicon of legerdemain was no product of happenstance. Every incantation, every inflection was carefully crafted by a God beyond comprehension, of wisdom so transcendent, he willed himself into being. He is Thoth, the Scribe of Secrets.

Three great battles there have been, and at each, Thoth was present, aiding the forces of order to triumph over chaos. When Ra faced the world serpent Apep for the final time, Thoth's spells shielded Ra against the reptile. When Osiris was dismembered by his brother Set, Thoth taught Isis the incantations to reassemble him. And when Horus, the child of Isis and Osiris, battled Set once again for control of the Kingdom, Thoth's rituals cleansed the young man of Set's vilest poisons.

All of the secrets, the power, the wisdom of the universe, Thoth has placed into this book. He is the guardian of this knowledge, invoking it only to save the world, to keep it from descending into disorder.

But now, the world is falling into chaos. God battles God. The heavens quake, the earth shudders, the seas boil, and mortals cry out. If ever there was a time for Thoth to break the binding of his book, it is now. This world is unprepared for the secrets he will reveal.


Narrow Escape

As Thoth use Evade and Punish to kill an enemy God while you are at 25% or lower HP.

Wall of Death

As Thoth use a single Glyph of Pain to augment the Basic Attacks of at least 2 of your teammates to