Star

Mid Nu Wa Guide!

by skathi 5 months, 4 weeks ago | Patch: 7.9
Nu Wa Card Art

Hello, welcome to my Guide on Nu Wa! The Queen of Skins, she has seen a small resurgence in Ranked, being one of the most winning characters in recent patches. Having spammed her non-stop in Ranked, I've decided to make a Guide on her and how powerful she is and what she can bring to a team.

Abilities

Strength of Wood
Passive - Strength of Wood
After 5 successful basic attacks, Nu Wa's next Basic Attack will Root enemies.
Root Duration: 1.5s
Ability Type: Passive
Mysterious Fog
Ability 1 - Mysterious Fog
Nu Wa condenses moisture into fog at her location which then rolls forward away from her. She and all allies are Stealthed while inside the fog, and have increased movement speed. Attacking breaks the Stealth effect for 1s. Enemies that run into the fog take damage, and continue to take additional damage again every second they are in the fog.
Damage: 50/75/100/125/150 (+50% of your magical power)
Damage per Tick: 10/20/30/40/50 (+10% of your Magical Power)
Lifetime: 6s
Movement Speed: 10%
Ability Type: Ground Target
Radius: 20
Cost: 60/65/70/75/80 mana
Cooldown: 15 seconds
Clay Soldiers
Ability 2 - Clay Soldiers
Nu Wa conjures Clay Soldiers from the earth. If she marked a target while summoning them, they will pursue that target until it dies. If she summons them without target, they will attack enemy gods who damage Nu Wa, or closest enemies. Soldiers live for 10s. First they will dash at enemies within 45 units, applying a stack of protection reduction. Stacks up to 3 times, stacks last 2s. They will basic attack after that.
Number Conjured: 1/2/2/2/3 Soldiers
Soldier's Health: 200 (+20% of your Maximum Health)
Dash Magical Protection Reduction Per Stack: 4/8/12/16/20
Basic Attack Damage: 20/30/40/50/60 Per Hit
Ability Type: Pet
Range: 40
Cost: 60/70/80/90/100 mana
Cooldown: 16 seconds
Shining Metal
Ability 3 - Shining Metal
Nu Wa launches a mass of shining metal, damaging all enemies it hits. If it hits one of her Clay Soldiers, it explodes, dealing additional damage and Stunning enemies.
Damage: 90/130/170/210/250 (+75% of your magical power)
Minion Explode: 30/60/90/120/150 (+25% of your Magical Power)
Minion Stun: 1/1.1/1.2/1.3/1.4s
Ability Type: Line
Range: 65
Cost: 50 mana
Cooldown: 8 seconds
Fire Shards
ULTIMATE - Fire Shards
Nu Wa flies up into the clouds, gaining visibility on all enemy gods, and summoning fire shards from the sky to damage each of them. As she lifts off the ground, she can pass through player-made deployables.
Damage: 100/175/250/325/400 (+30% of your magical power)
Ability Type: Global
Cost: 100 mana
Cooldown: 110 seconds

Passive - Strength of Wood

An undervalued part of her kit. A root that can come clutch in scenario and even provide setup in team fights without casting any abilities. It can be stacked on untargetable enemies (hitting a camp outside of its range).

Ability 1 - Mysterious Fog

Effective at clearing waves on Tower/Phoenix defences from a long range, Stealth for your whole team as well as your minions. Nu Wa's only real movement ability, it can provide safety and buy time should you be targeted.

Ability 2 - Clay Soldiers

Great a sieging towers, taking the aggro from camps while you attack from a safe distance, blocking auto attacks and abilities, bodyblocking, Flat Protection Reduction for each dash attack, and amazing combo's with her Shining Metal.

Ability 3 - Shining Metal

Her most spammable ability. 65 Range takes it over the 55 Auto Range for Mages and Hunters, allowing you to hit this without taking auto attack damage. Combined with a low cooldown and the interaction with her Clay Soldiers for a huge burst of Damage and a Stun, this will be your primary non-ultimate damage.

Ultimate - Fire Shards

One of the most broken abilities in the game. Unmissable damage for everyone on the Enemy Team, provides the location of the whereabouts of the team, allows you to escape player deployables such as Walls, and buys you time for your team to come save you!

To add to this, this ability cannot miss. Enemies that are currently in their Ultimates such as Rama, Da Ji, Freya, Arachne will die if they are low enough!

Level-up Order & Combos

Shining Metal (3) should always be your first ability at Level 1. High Damage, Low Cooldown to help clear waves and assist at the Speed Buff. If you do hit Level 2 first and you have an opportunity to kill the opposing Mid Laner, you could level the Clay Soldiers (2) and try for a Stun Root Combo with your auto attacks and abilities for a quick kill or to get their Relic. Otherwise, Level up Mysterious Fog. By Level 4, you should have 2 points in your Clay Soldiers to spawn an extra Soldier. Your priority after should be your Ultimate, your 3, your 2 and finally your 1.

Starting Build(s)

Tier 1 - Mage's Blessing (700)
PASSIVE: Kill or Assist lane minions or Enemy gods to gain Stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.
+10 Bonus Ability Damage
+10 Physical Power
+30 Magical Power
+2 MP5 per 10% missing Mana
Tier 1 - Magic Focus (650)
+25 Magical Power
Consumable - Healing Potion (50)
PASSIVE: This consumable heals 250 Health over 25 seconds.
Consumable - Mana Potion (50)
PASSIVE: This consumable heals 150 Mana over 25 seconds.
Consumable - Mana Potion (50)
PASSIVE: This consumable heals 150 Mana over 25 seconds.
Relic - Purification Beads (0)
PASSIVE: Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown: 160 seconds

This should almost always be your starting build. Mages Blessing provides extra damage for your 3 and 1 to help clear waves, the Evolved version will also provide you some early cooldown for your Ultimate. Magic Focus provides some early power and allows you to bridge into your first Flat Penetration Item. I prefer to go two Mana and one healing; the goal should be to try to get 900 gold for Tier 2 Boots to provide you movement speed and a level of safety against the opposing Jungler.

Purification Beads is usually your go-to relic, Aegis Amulet can be picked up if the Jungle, Mid and Support lack any hard lockdown Crowd Control but that is extremely unlikely.

Final Build(s)

Tier 3 - Rod of Tahuti (3000)
PASSIVE: Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.
+160 Magical Power
+30 MP5
Tier 3 - Staff of Myrddin (3000)
PASSIVE: When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.
+110 Magical Power
+10% Magical Penetration
+10% Cooldown Reduction
Tier 3 - Divine Ruin (2300)
PASSIVE: Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.
+90 Magical Power
+10 Magical Penetration
Tier 3 - Soul Gem (2300)
PASSIVE: On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each god hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.
+80 Magical Power
+150 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
Tier 3 - Soul Reaver (2850)
PASSIVE: Your abilities deal an additional 2% of the targets maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 7% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
+95 Magical Power
+300 Mana
+10% Magical Penetration
Tier 3 - Obsidian Shard (2550)
PASSIVE: Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.
+70 Magical Power
+20% Magical Penetration
Relic - Purification Beads Upgraded (500)
PASSIVE: Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown: 130 seconds
Relic - Aegis Amulet Upgraded (500)
PASSIVE: Using this item makes you invulnerable to damage and healing for 1.5s, preventing you from taking actions. You may still move.
Active Cooldown: 150 seconds

As a Nu Wa, your greatest strength is your long range ability damage and Fire Shards. Flat Penetration is the most broken stat in the game and with an unmissable Ultimate combining it with Flat Penetration, you will deal easy damage to the opposing Jungler, Mid and ADC for free. And if they don't take damage, congrats, you've just baited out their Aegis or another valuable ability!

Nu Wa's most important item is Soul Gem. This item stacks when an ability hits an Enemy meaning it will be stacked incredibly quick. Mysterious Fog has the width of a lane and is long range and slow, easily stackable on minions, enemies or camps. Your Clay Soldiers dash attack will gain you a stack and your Shining Metal has great range. After hitting 4 Stacks, you should focus on comboing someone with your Clay Soldiers and Shining Metal to deal massive damage. You can also just use your Ultimate and deal increased damage to EVERY enemy on the opposing team!

Most characters in the game have some element of Healing meaning Divine is also another important item. Flat Penetration, a nice amount of Power and a Passive which can be applied incredibly easily with three of your abilities? I'll take 20.

Soul Reaver is also another way to get 'free' damage on your Ultimate through item effects. While it deals small damage to the opposing Carries, it does a nice chunk to the tanks. Obsidian Shard despite it's nerfs is still a valuable item to have, providing further tank shred.

Rod Of Tahuti works well with Soul Gem, providing the power to increase the Scaling Damage of the Soul Gem Passive. You will also gain additional Magical Power against targets under 50% health, further scaling Soul Gem and increasing the damage on Carries!

We round the build off with Staff of Myrddin. We hit the cap of 40% Magical Penetration, hit 20% Cooldown (30% with the Red Pot) and when your Ultimate has finished casting, you can use your Shining Metal in quick succession to deal massive damage. Alternatively, using the Mysterious Fog twice can buy you even more time if you are being focused in a teamfight.

This build sacrifices 10% Cooldown in favour of dealing massive damage. While you may think having maximum Cooldown to spam your Ultimate is ideal, you will trade this for less damage in return.

Tier 3 - Rod of Tahuti (3000)
PASSIVE: Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.
+160 Magical Power
+30 MP5
Tier 3 - Staff of Myrddin (3000)
PASSIVE: When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.
+110 Magical Power
+10% Magical Penetration
+10% Cooldown Reduction
Tier 3 - Divine Ruin (2300)
PASSIVE: Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.
+90 Magical Power
+10 Magical Penetration
Tier 3 - Soul Gem (2300)
PASSIVE: On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each god hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.
+80 Magical Power
+150 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
Tier 3 - Spear of the Magus (2600)
PASSIVE: Any god you damage becomes marked and debuffed to take 7.5% increased damage from all sources for 7s. This effect can only affect one god at a time and can only occur once every 15s.
+110 Magical Power
+10 Magical Penetration
Tier 3 - Spear of Desolation (2600)
PASSIVE: If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 2 seconds.
+110 Magical Power
+10 Magical Penetration
+10% Cooldown Reduction
Relic - Purification Beads Upgraded (500)
PASSIVE: Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown: 130 seconds
Relic - Magic Shell Upgraded (500)
PASSIVE: Using this item applies a shield to himself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies receive 2 stacks of Block, absorbing the next 2 Basic Attacks.
Active Cooldown: 150 seconds

Should you face a team that lacks any form of Defence (ie. Full Damage Mage/Hunter/Assassin in the Solo lane), maximising a Flat Penetration build is the way to go. You still start with your build of Divine Ruin and Soul Gem and if you can see the opposing team going full damage, you can start building Spear of the Magus and Spear of Desolation, providing massive power and penetration with some amazing passives. Spear of the Magus's item effect can be proc'd by her 1, 3 and Ultimate and Spear of Desolation passive can get you reduced cooldowns in teamfights by getting Kills and Assists through your Ultimate.

This build is only good against a team with 1 Guardian/Warrior. Because of this, we have switched up the Aegis Amulet with an Upgraded Magic Shell. It will be more useful against damage dealing Carries, absorbing Autos and provide a Shield for the whole team. If the Enemy team lacks Auto Attack damage, Aegis is fine.

Despite Soul Reaver synergising so well with Nu Wa, I have left it out of the build due to the fact that the Passive does small amounts of damage against damage dealers. As they will have low Health pools, you are not getting much damage for the cost. You are just better off building additional power.

Tier 3 - Chrono's Pendant (2700)
PASSIVE: Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
+100 Magical Power
+20 MP5
+20% Cooldown Reduction
Tier 3 - Ethereal Staff (2600)
PASSIVE: Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.
+90 Magical Power
+200 Health
+20% Crowd Control Reduction
Tier 3 - Divine Ruin (2300)
PASSIVE: Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.
+90 Magical Power
+10 Magical Penetration
Tier 3 - Soul Gem (2300)
PASSIVE: On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each god hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.
+80 Magical Power
+150 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
Tier 3 - Soul Reaver (2850)
PASSIVE: Your abilities deal an additional 2% of the targets maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 7% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
+95 Magical Power
+300 Mana
+10% Magical Penetration
Tier 3 - Obsidian Shard (2550)
PASSIVE: Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.
+70 Magical Power
+20% Magical Penetration
Relic - Purification Beads Upgraded (500)
PASSIVE: Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown: 130 seconds
Relic - Aegis Amulet Upgraded (500)
PASSIVE: Using this item makes you invulnerable to damage and healing for 1.5s, preventing you from taking actions. You may still move.
Active Cooldown: 150 seconds

This build is more attuned to break tanks. Soul Reaver with Obsidian Shard will get you 30 + 10% Magical Penetration and the Reaver passive will deal large amounts of damage on the high health tanks.

We have a Chronos Pendant for the first time in this build, due to the fact we have a lack of Cooldown across the other tank buster items. Ethereal Staff is fantastic for tanks as you strip their Health and usually small Mana Pools for yourself, providing you more longevity in teamfights. This item is also easily proc'd across your abilities.

Teammates

Junglers that can execute are phenomenal with Nu Wa. You can deal massive damage to put people in execute threshold and your Jungler has free kills. Thanatos in my opinion is the best Jungler to pair with Nu Wa. He provides the best early pressure to keep her in the game and as the game goes on, points in his Ultimate will increase the threshold in which he can execute. Nu Wa can easily deal half a ADC/Mid's health bar with one Ultimate late game which can be easy pickings for Thanatos, not to mention he can pre-ult, wait for you to ult and then crash down for the execute. Honourable mentions include Ao Kuang and Achilles, although the early game could be a struggle with Ao.

Khepri is a nice backline Support that can provide Nu Wa with everything she needs. A kit built around peel, he can Root, Grab and Reduce Damage Taken to keep her alive, and also has an Ultimate to resurrect her. Athena also complements Nu Wa well; Taunt into the Clay Soldiers/Shining Metal Combo can be devastating and easy damage and her Global Ultimate can help Nu Wa mitigate damage to keep her alive.

Counters

Nu Wa's lack of a Leap/Dash and her potency in her lategame makes her a huge target. Being dove by multiple targets isn't surprising considering her late game can be devastating. Hera and Poseidon in the Mid Lane can provide massive pressure once they start hitting Level 5. Dropping Argus on an unsuspecting Nu Wa CC chains her, either forcing her to Ult or run. The Ultimate damage from Nu Wa can also be blocked by Hera's Shield. Once she comes back down its an easy combo for Hera to kill her. Poseidon can lock her in a Whirlpool and Kraken her easily. If Nu Wa tries to escape with her 1, Poseidon can catch up with his passive and his 2.

Guardians like Yemoja and Geb can provide Shields for Carries who are about to be hit with Fire Shards. Yemoja can also heal off the damage taken, can trap Nu Wa in her Ultimate and also chase her relatively easily with her 3. Her Bubble and Moonstrike can be easy damage too as Nu Wa cant escape the damage well. Geb can pretty much roll at her, get his knockup off quite easily and of course get his Ultimate off.

Most Junglers give Nu Wa a hard time. Arachne as a pick can provide enough early pressure to stop her from going online. An early first wave gank can pressure her Damage Buff and get the ball rolling for the enemy team. Arachne can telegraph the Clay Soldiers/Shining Metal combo relatively well by pre Ulting and jumping on her. If Nu Wa Ults in return; either an Arachne is waiting for her below or she has just traded her Global Ultimate for Arachne's less valuable ultimate and she will be tidy pickings for the next Arachne gank.

Conclusion

Thank you for reading my guide!