How to One tap w/ Cabrakan

by AvexGaming 5 months, 1 week ago | Patch: 7.10
Cabrakan Card Art

Welcome to all.. I'm AvexGaming , I'm here teach you how to ez one clap /w cabrakan also know as ONE PUNCH MAN..
I recommend this build to all the arena mains (even it's a better build if u know how to play jungle well)

*This is my first ever guide i did in my life let me know if u have any issues !!

Abilities

Shadow Zone
Passive - Shadow Zone
Cabrakan and nearby allies take 5% reduced damage.
Ability Type: Buff
Range: 30
Seismic Crush
Ability 1 - Seismic Crush
Cabrakan becomes enraged, increasing his movement speed. While active, Cabrakan gains 70% increased Attack Speed and his next successful Basic Attack will Stun and do bonus damage. Additionally, Cabrakan is immune to Slows and Roots while this ability is active and does not suffer Basic Attack penalty.
Damage: 100/145/190/235/280 (+50% of your magical power)
Stun Duration: 1s
Movement Speed Increase: 15/20/25/30/35%
Ability Type: Buff
Duration: 5s
Cost: 50/55/60/65/70 mana
Cooldown: 18/17/16/15/14 seconds
Refraction Shield
Ability 2 - Refraction Shield
Passive: As Cabrakan's shields take damage they store energy and gain Protection stacks. Active: Cabrakan slams his shields together creating a concussive blast and damaging enemies in front of him. If his shields have max. Stacks then the enemy gods hit are Stunned, and the Stacks are removed.
Damage: 100/155/210/265/320 (+50% of your magical power)
Stun Duration: 1.1/1.2/1.3/1.4/1.5s
Protections per Stack: 2/3/4/5/6 Max 5 Stacks
Ability Type: Ground Target
Range: 20
Cost: 65/70/75/80/85 mana
Cooldown: 10 seconds
Tremors
Ability 3 - Tremors
Cabrakan repeatedly slams the ground with his shields creating an earthquake and causing enemies around him to tremble. Enemies caught in the earthquake are damaged and are slowly sucked in towards Cabrakan. This ability can only be channeled for a maximum amount of 10s.
Damage: 22/32/42/52/62 (+35% of your magical power) every 0.5s.
Ability Type: AOE
Radius: 30
Cost: 10/15/20/25/30 mana every 0.5s.
Cooldown: 8 seconds
Tectonic Shift
ULTIMATE - Tectonic Shift
Cabrakan stomps the ground creating a wall of earth and a fissure that travels out in front of him and damages any enemies caught in its path. The walls may be destroyed if they take enough hits. Cabrakan may destroy his own walls with a single Basic Attack.
Damage: 150/250/350/450/550 (+70% of your magical power)
Hits to destroy: 3 hits
Ability Type: Ground Target
Range: 35
Cost: 100 mana
Cooldown: 75 seconds

Starting Build(s)

Tier 1 - Evolved Attacker's Blessing (700)
+20 Physical Power
+25 Magical Power
+10 Penetration
Tier 1 - Mage's Blessing (700)
PASSIVE: Kill or Assist lane minions or Enemy gods to gain Stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.
+10 Bonus Ability Damage
+10 Physical Power
+30 Magical Power
+2 MP5 per 10% missing Mana
Tier 1 - Assassin's Blessing (700)
PASSIVE: Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement speed.
+7 Physical and Magical Power
+100 Health
+30% Damage vs. Jungle Monsters
+8% Health and 25 Mana restored on Killing a Jungle Monster

* You can just go for the boots instead of starter items if u rush the build but those starter items gives you massive power early game

Final Build(s)

Tier 3 - Shoes of the Magi (1550)
+75 Magical Power
+100 Mana
+8% Magical Lifesteal
+18% Movement Speed
Tier 3 - Spear of the Magus (2600)
PASSIVE: Any god you damage becomes marked and debuffed to take 7.5% increased damage from all sources for 7s. This effect can only affect one god at a time and can only occur once every 15s.
+110 Magical Power
+10 Magical Penetration
Tier 3 - Polynomicon (2300)
PASSIVE: Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. This effect can only apply once every 3 seconds.
+85 Magical Power
+12% Magical Lifesteal
Tier 3 - Spear of the Magus (2600)
PASSIVE: Any god you damage becomes marked and debuffed to take 7.5% increased damage from all sources for 7s. This effect can only affect one god at a time and can only occur once every 15s.
+110 Magical Power
+10 Magical Penetration
Tier 3 - Rangda's Mask (2500)
PASSIVE: GAIN DAMAGE, SACRIFICE DEFENSE. Only can be bought by Warriors, Guardians. +20% Damage Dealt, +25% Damage Taken
+60 Physical Power
+100 Magical Power
Tier 3 - Rod of Tahuti (3000)
PASSIVE: Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.
+160 Magical Power
+30 MP5
Relic - Blink Rune (0)
PASSIVE: Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s.
Active Cooldown: 140 seconds
Relic - Belt of Frenzy (0)
PASSIVE: Using this item grants all allied gods within 70 units 10% Increased Damage dealt to all targets, including objectives, and 15% Attack Speed increase for 5 seconds.
Active Cooldown: 120 seconds

* More penetration the better
* Hope you know about polynomicon passive.. because if u miss your first shot after u activate your first ability you are F***d
* i recommend upgrading frenzy early can be very usefull

Tier 3 - Shoes of Focus (1600)
+55 Magical Power
+250 Mana
+10% Cooldown Reduction
+18% Movement Speed
Tier 3 - Spear of the Magus (2600)
PASSIVE: Any god you damage becomes marked and debuffed to take 7.5% increased damage from all sources for 7s. This effect can only affect one god at a time and can only occur once every 15s.
+110 Magical Power
+10 Magical Penetration
Tier 3 - Polynomicon (2300)
PASSIVE: Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. This effect can only apply once every 3 seconds.
+85 Magical Power
+12% Magical Lifesteal
Tier 3 - Spear of Desolation (2600)
PASSIVE: If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 2 seconds.
+110 Magical Power
+10 Magical Penetration
+10% Cooldown Reduction
Tier 3 - Soul Gem (2300)
PASSIVE: On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each god hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.
+80 Magical Power
+150 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
Tier 3 - Rangda's Mask (2500)
PASSIVE: GAIN DAMAGE, SACRIFICE DEFENSE. Only can be bought by Warriors, Guardians. +20% Damage Dealt, +25% Damage Taken
+60 Physical Power
+100 Magical Power
Relic - Blink Rune (0)
PASSIVE: Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s.
Active Cooldown: 140 seconds
Relic - Bracer of Undoing (0)
PASSIVE: Using this item restores 40% Health and Mana lost within the last 5s.
Active Cooldown: 120 seconds

*You can decide which boots you want.. it doesn't really matter
*Soul gem can be very effective at some points!
*buy bracer only if the enemy team is harder to deal..

Conclusion

This is the build you should build if u wanna one tap.. hope this build help and also cabra is an unstoppable force because when u activate's his 1 he can't be rooter or slowed and gives you increased movement speed. Just be patient and focus mages and adc's !... I often get 10+ kill w/ this build
HAVE FUN !!